Node without a volume

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
Devil_Dog
Warrant Officer
Posts: 140
Joined: Fri Feb 17, 2006 2:59 pm

Node without a volume

Post by Devil_Dog »

WARNING: node without a volume
node has x tiny portals
node reference point xxx xxx xxx

Another invalid brush error. Infinite brushes cause this error.
What does this mean "infinite brushes"? Is this a brush that is too big?
I got this error on my compile 7 times, 3 of them had tiny portals, the rest didn't.
The map has alot of water and I used very large brushes to make the water.
Is this what my problem is, or is it something else?
Computers hate me!!!!!
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

Rogue's plugins

Post by tltrude »

-------------------------------------------------------------------------------
SOLUTION: Find the brush at the given reference point and remove it. Or use a plugin (e.g. Rogue's) to remove the brush.
-------------------------------------------------------------------------------

You can download the plugins here. Unzip and place the plugins folder in your MOHAATools folder. Then you'll be able to use them in radiant.
Tom Trude,

Image
Devil_Dog
Warrant Officer
Posts: 140
Joined: Fri Feb 17, 2006 2:59 pm

Post by Devil_Dog »

Thanks, I will try the plugins.
But what is an infinate brush? I want to try to avoid makeing this mistake again.
Computers hate me!!!!!
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

infinate brush

Post by tltrude »

Its a bad brush the compiler can't find all the points for. One or more points are missing, or are to close together to calculate. It is usually caused by clipping (cutting) small brushes that end up with points off the grid.
Tom Trude,

Image
User avatar
bdbodger
Moderator
Posts: 2596
Joined: Tue Feb 25, 2003 7:34 am
Location: canada
Contact:

Post by bdbodger »

I agree I prefer to always make a new brush when ever possible . I almost never edit the verticies and if I did I would open preferences and and uncheck "vertex editing splits faces" . I do edit edges and have not had a problem with it . I try to never use csg subtract and I try to remember to snap to grid as often as I can especially if I use the free rotate function or do any clipping . If a brush goes bad hit the backspace button right away . I assume even if I can't see the brush it maybe still selected so using the backspace to delete it may save you from a problem later . I also use the plugins when needed they seem to work fairly well but with the tips above I seem to avoid many problems .
Image
Devil_Dog
Warrant Officer
Posts: 140
Joined: Fri Feb 17, 2006 2:59 pm

Post by Devil_Dog »

Thanks for the explanation and suggestions.
I'm pretty sure I forgot to snap to the grid. I usually do it so brushes line up good, but I did alot of edge and vert adjusting on this map, think I got lazy.
I have never used the csg subtract, I saw too many posts about that before I even knew it was there. And thanks for the tip about split faces. I have seen my vert adjustments do weird things and disapear, I deleted the brush and started over, maybe this will stop that.


Edit: OK, I know what I did know, just did it again. When the brush disappeared, I clicked on undo, this made 2 brushes. One the way it started, the second was the invisible brush. But since it wasn't selected (the new one was) I didn't notice it. I saw it when I opened the map again. It was less than 1 unit by 1 unit, but was infinatly tall.
/\The reason for all this /\
DONT CLICK UNDO!!!

Also, for the plugind to work, I had to creat a folder in tools named plugins. Just incase someone else has this problem.
Thanks again guys.
Computers hate me!!!!!
Post Reply