Big Boo Boo
Moderator: Moderators
leak
The important part of the red line is where it ends in the void. It is just showing you where the leak in the skybox is. Try sealing the leak and compiling with -fast vis. It might be a good idea to just remake the sky box. In the game, the void looks like a "hall-of-mirrors".
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Imagination
- Sergeant
- Posts: 56
- Joined: Thu May 04, 2006 7:35 am
As said try sealing the map and for now turn everything into detail (other than the skybox of course) to speed up the compile process, if this doesn't cure it I would advise putting a large brush over all your structures (select inside) and copying and pasting onto a fresh grid incase you have a model that somehow has been placed off of the grid.
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SniperWolf
- Colour Sergeant
- Posts: 89
- Joined: Sat Dec 18, 2004 5:14 am
- Location: New York, USA
- Contact:
entity info
Have you tried looking for the bad entity under Edit/Entity Info? It will tell you where your entities are, and allow you to select them one by one.
By the way, the reason it crashes, when you try to copy the entire map, is a lack of memory problem. If you use the view filter and copy only parts of it at a time, it wont crash. Do not load any textures before you do it.
By the way, the reason it crashes, when you try to copy the entire map, is a lack of memory problem. If you use the view filter and copy only parts of it at a time, it wont crash. Do not load any textures before you do it.
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SniperWolf
- Colour Sergeant
- Posts: 89
- Joined: Sat Dec 18, 2004 5:14 am
- Location: New York, USA
- Contact:
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SniperWolf
- Colour Sergeant
- Posts: 89
- Joined: Sat Dec 18, 2004 5:14 am
- Location: New York, USA
- Contact:
Well I decided today to redesign the map & start from scratch. There was lots of running to do in between Ranges.
Viper if you wanna look at the .map file & the snaps let me know. If you can figure it out I'll finish it up for you & you can add it to your map pack.
Unless someone can figure it out before I get it redesigned
Viper if you wanna look at the .map file & the snaps let me know. If you can figure it out I'll finish it up for you & you can add it to your map pack.
Unless someone can figure it out before I get it redesigned
Hey Sniper,
Your map looks great - I like the rules and the little nade target is hard lol. You will have no trouble getting this back into shape.
Tom was correct -The main rascle here is the skybox. It's ok to use a leak to compile, but make sure its very small and close it every once in a while to make sure its the only one. You had some huge leaks that were causing that sky flaw. I believe you may have deleted part of it unaware. before making a leak take the time to run a fast compile to check it first. I had 2 missing model errors in the compile - some flags i think but im sure you have these.
Do these few things.
1 Make a new skybox - give it six sides (don't bother wrapping it close to and around your map, leave some growing room and dont let map brushes pierce into your sky box)
2 sorround the whole skybox with a brush and use "select inside" then - under region use "set selected brushes" This centers your map on the grid.
3. set your world spawn again. and should be good to go.
I still look forward to this one being complete.
*******edit*******
Tom posted this method to shows how to trick the compiler to skip vis and light without putting in a leak.
/forum/viewtopic.php?t=10200&highlight=
Your map looks great - I like the rules and the little nade target is hard lol. You will have no trouble getting this back into shape.
Tom was correct -The main rascle here is the skybox. It's ok to use a leak to compile, but make sure its very small and close it every once in a while to make sure its the only one. You had some huge leaks that were causing that sky flaw. I believe you may have deleted part of it unaware. before making a leak take the time to run a fast compile to check it first. I had 2 missing model errors in the compile - some flags i think but im sure you have these.
Do these few things.
1 Make a new skybox - give it six sides (don't bother wrapping it close to and around your map, leave some growing room and dont let map brushes pierce into your sky box)
2 sorround the whole skybox with a brush and use "select inside" then - under region use "set selected brushes" This centers your map on the grid.
3. set your world spawn again. and should be good to go.
I still look forward to this one being complete.
*******edit*******
Tom posted this method to shows how to trick the compiler to skip vis and light without putting in a leak.
/forum/viewtopic.php?t=10200&highlight=

