Couldn't find image for shader 0

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

User avatar
Liberator
First Lieutenant
Posts: 196
Joined: Sun Jul 02, 2006 10:55 am
Location: Denmark

Post by Liberator »

Continued.....



'models/fx/grenexp_paper.tik'
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_wood.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_metal.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_stone.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_dirt.tik'
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_metal.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_grass.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_mud.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_gravel.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_sand.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_foliage.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_snow.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_carpet.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fx_fence_wood.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.00 seconds
CL_InitCGame: 5.47 seconds
Going from CS_PRIMED to CS_ACTIVE for [OBC]_Liberator_SPC/D2(DK)_DF
********************
ERROR: No player spawn position named ''. Can't spawn player.

********************
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
^~^~^ Can't find 0.tga
Couldn't find image for shader 0
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Miles DLL Removed -------
------- Sound Deallocation (456) -------
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
Deallocating 0x 1C8 (Done)
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------




I hope you can see anything...

Lib
I liberate stuff...the danish way..
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

Code: Select all

ERROR: No player spawn position named ''. Can't spawn player. 
make sure your map has all the spawns it needs.
Moderator

۞
Abyssus pro sapientia
Olympus pro Ignarus
۞

AND STUFF™ © 2006
User avatar
Liberator
First Lieutenant
Posts: 196
Joined: Sun Jul 02, 2006 10:55 am
Location: Denmark

Post by Liberator »

Thank u mate! :) that helped! :)
Im not a scripter, so everything is just black talk for me :D

My most common error is that "Couldnt find image for shader 0". Even though I do not forget the spawnpoint :oops: I?ll take a look at the other one I have. If I cant find the error, ill post it here ;)

Lib :)
I liberate stuff...the danish way..
Post Reply