tik has no skelmodel
Moderator: Moderators
tik has no skelmodel
I got my skd exported thanks to Chrisredfield. I've checked over my scripting and all looks right. However, when i select the skin in the multiplayer options, it is invisiable. and when i open console it says:
"Model 'models/player/allied_4pocket.tik' has no skelmodel"
Does this mean i have a problem with my scripting that i just don't see, or did i mess up in making my model?
TIKI
setup
{
path models/allied_4pocket
skelmodel allied_4pocket.skd
surface pants shader allied_4pocket_pants
surface cullpants shader cull_allied_4pocket_pants
surface wehrmact_tunic shader allied_4pocket_tunic
surface wehrmact_tunic_c shader cull_allied_4pocket_tunic
// $include models/human/heads/us_old_heads.tik
path models/human/heads
skelmodel head1.skd
surface head shader us_j
path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
}
"Model 'models/player/allied_4pocket.tik' has no skelmodel"
Does this mean i have a problem with my scripting that i just don't see, or did i mess up in making my model?
TIKI
setup
{
path models/allied_4pocket
skelmodel allied_4pocket.skd
surface pants shader allied_4pocket_pants
surface cullpants shader cull_allied_4pocket_pants
surface wehrmact_tunic shader allied_4pocket_tunic
surface wehrmact_tunic_c shader cull_allied_4pocket_tunic
// $include models/human/heads/us_old_heads.tik
path models/human/heads
skelmodel head1.skd
surface head shader us_j
path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
}
To make a log:
First go to options->advanced options and make sure 'console' is checked.
Then press ~ to bring down the console. Type 'logfile 2' (enter). Then crash the game by selecting your skin and look for the file 'qconsole.log' in your main folder (or mainta or maintt if using sh or bt) and check for error messages. You can also post the entire log here.
First go to options->advanced options and make sure 'console' is checked.
Then press ~ to bring down the console. Type 'logfile 2' (enter). Then crash the game by selecting your skin and look for the file 'qconsole.log' in your main folder (or mainta or maintt if using sh or bt) and check for error messages. You can also post the entire log here.
Hmm this is a rather trivial error.. nothing important and not what makes your model not work... can you find any other errors related to your model?Wells wrote:heres what it says:
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_4pocket.tik
im not modding savy, but it looks simple, can someone point me in the right direction?
Here is everything of relevance and more:
qconsole:
Tik:
qconsole:
------- Sound Initialization Complete ------- 152 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 1802 ms
--- Common Initialization Complete --- 3947 ms
Working directory: C:\Program Files\EA GAMES\MOHAA
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing EAlogo.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing 2015intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_airborne.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/german_elite_sentry.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_4pocket.tik
Tik:
fps_tik:TIKI
setup
{
path models/allied_4pocket
skelmodel allied_4pocket.skd
surface pants shader allied_4pocket_pants
surface cullpants shader cull_allied_4pocket_pants
surface wehrmact_tunic shader allied_4pocket_tunic
surface wehrmact_tunic_c shader cull_allied_4pocket_tunic
// $include models/human/heads/us_old_heads.tik
path models/human/heads
skelmodel head1.skd
surface head shader us_j
path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
}
//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout
init
{
client
{
// Cache sounds here
}
server
{
voicetype pilot // set the voicetype to use for multiplayer instant messaging
}
}
//
// include the base player model definition
//
$include models/player/base/include.txt
// need to indicate the end of the tiki file because we have a tiki command at the end
//end
TIKI
setup
{
path models/USarmyplyr // Set path to set skelmodel from
skelmodel USarmyplyr.skd // Set base model
surface viewsleeves shader viewsleeves_pilot
// right hand
surface triggerhand shader handview
// different left hands
surface lefthand shader handview
surface garandhand shader handview
}
//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout
init
{
client
{
// Cache sounds here
}
}
//
// include the base player model definition
//
$include models/player/base/include_fps.txt
// need to indicate the end of the tiki file because we have a tiki command at the end
//end
Ok, heres the log in it's entirity:
Current search path:
C:\Program Files\EA GAMES\MOHAA/main
C:\Program Files\EA GAMES\MOHAA\main\user-initiation.pk3 (27 files)
C:\Program Files\EA GAMES\MOHAA\main\user-file.pk3 (17 files)
C:\Program Files\EA GAMES\MOHAA\main\user-allied_4pocket.pk3 (16 files)
C:\Program Files\EA GAMES\MOHAA\main\pak6.pk3 (104 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak5.pk3 (259 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak4.pk3 (593 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak3.pk3 (669 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak2.pk3 (4722 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak1.pk3 (772 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak0.pk3 (11175 files)
handle 1: qconsole.log
----------------------
18354 files in pk3 files
execing default.cfg
execing menu.cfg
couldn't exec newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 767
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 7: 1152 864 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1152x864)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_ARB_texture_compression
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...GL_EXT_texture_env_combine not found
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9600 x86/SSE2
GL_VERSION: 2.0.6174 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_EXT_texture_env_add
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_ARB_depth_texture
GL_EXTENSIONS: GL_ARB_fragment_program
GL_EXTENSIONS: GL_ARB_fragment_program_shadow
GL_EXTENSIONS: GL_ARB_fragment_shader
GL_EXTENSIONS: GL_ARB_multisample
GL_EXTENSIONS: GL_ARB_occlusion_query
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_point_sprite
GL_EXTENSIONS: GL_ARB_shader_objects
GL_EXTENSIONS: GL_ARB_shading_language_100
GL_EXTENSIONS: GL_ARB_shadow
GL_EXTENSIONS: GL_ARB_shadow_ambient
GL_EXTENSIONS: GL_ARB_texture_border_clamp
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_crossbar
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_texture_float
GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
GL_EXTENSIONS: GL_ARB_texture_rectangle
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_ARB_vertex_blend
GL_EXTENSIONS: GL_ARB_vertex_buffer_object
GL_EXTENSIONS: GL_ARB_vertex_program
GL_EXTENSIONS: GL_ARB_vertex_shader
GL_EXTENSIONS: GL_ARB_window_pos
GL_EXTENSIONS: GL_ARB_draw_buffers
GL_EXTENSIONS: GL_ATI_draw_buffers
GL_EXTENSIONS: GL_ATI_element_array
GL_EXTENSIONS: GL_ATI_envmap_bumpmap
GL_EXTENSIONS: GL_ATI_fragment_shader
GL_EXTENSIONS: GL_ATI_map_object_buffer
GL_EXTENSIONS: GL_ATI_separate_stencil
GL_EXTENSIONS: GL_ATI_texture_env_combine3
GL_EXTENSIONS: GL_ATI_texture_float
GL_EXTENSIONS: GL_ATI_texture_mirror_once
GL_EXTENSIONS: GL_ATI_vertex_array_object
GL_EXTENSIONS: GL_ATI_vertex_attrib_array_object
GL_EXTENSIONS: GL_ATI_vertex_streams
GL_EXTENSIONS: GL_ATIX_texture_env_combine3
GL_EXTENSIONS: GL_ATIX_texture_env_route
GL_EXTENSIONS: GL_ATIX_vertex_shader_output_point_size
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_func_separate
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_clip_volume_hint
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_framebuffer_object
GL_EXTENSIONS: GL_EXT_multi_draw_arrays
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_shadow_funcs
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texgen_reflection
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_cube_map
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_dot3
GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_texture_mirror_clamp
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_texture_rectangle
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_EXT_vertex_shader
GL_EXTENSIONS: GL_HP_occlusion_test
GL_EXTENSIONS: GL_NV_blend_square
GL_EXTENSIONS: GL_NV_occlusion_query
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_SGI_color_matrix
GL_EXTENSIONS: GL_SGIS_generate_mipmap
GL_EXTENSIONS: GL_SGIS_multitexture
GL_EXTENSIONS: GL_SGIS_texture_border_clamp
GL_EXTENSIONS: GL_SGIS_texture_edge_clamp
GL_EXTENSIONS: GL_SGIS_texture_lod
GL_EXTENSIONS: ...
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 7, 1152 x 864 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: gl_linear_mipmap_linear
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 5083312 clocks
glDrawPixels w/ RGB: 5854812 clocks
glTexSubImage2D w/ BGR: 2081092 clocks
glTexSubImage2D w/ RGB: 2018424 clocks
DrawBackground: using glTexSubImage2D with RGB data
-------------------------------
------ Force Feedback Initialization -----
Loading ff...
ff: Creating feedback device:
ff: ...no ff mouse found
Failed to load ff dll
------------------------------------------
--------- Force Feedback Shutdown --------
------------------------------------------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: computerroom
IP: 192.168.1.101
------- Sound Initialization (full) -------
Sound opened using Direct Sound
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - surround sound
reverb - OFF
samplebits - 16
speed - 44100
----------------------
------- Sound Initialization Complete ------- 152 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 1802 ms
--- Common Initialization Complete --- 3947 ms
Working directory: C:\Program Files\EA GAMES\MOHAA
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing EAlogo.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing 2015intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_airborne.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/german_elite_sentry.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_4pocket.tik

