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mobduff
Private
Posts: 7 Joined: Sun Mar 19, 2006 6:29 am
Location: Sao Carlos - SC - BR
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Post
by mobduff » Fri Jan 19, 2007 8:23 pm
i want to make the v2 blow up after the launching. how do i make it?
Code of the Launching
Code: Select all
$flame hide
$flame glue $t17
$flame show
$smoke show
$exhaust show
$t17 unglue $tractor
$t17 moveup 43.52
$t17 time 1
$t17 waitmove
$t17 moveup 2500
$t17 time 3
$exhaust hide
$smoke hide
$flame show
$t17 waitmove
$t17 hide
$flame hide
iprintlnbold "Allies you still have to destroy the launch pad."
end
Help me Please!!
[BR_MOB] Duff
MuItO LoKo!!!
mobduff
Private
Posts: 7 Joined: Sun Mar 19, 2006 6:29 am
Location: Sao Carlos - SC - BR
Contact:
Post
by mobduff » Mon Jan 22, 2007 10:56 pm
Help!
[BR_MOB] Duff
MuItO LoKo!!!
tltrude
Chuck Norris
Posts: 4774 Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:
Post
by tltrude » Tue Jan 23, 2007 12:52 am
$flame hide
$flame glue $t17
$flame show
$smoke show
$exhaust show
$t17 unglue $tractor
$t17 moveup 43.52
$t17 time 1
$t17 waitmove
local.exp1 = spawn script_model
local.exp1 model models/emitters/ fx/fx_flak88_explosion.tik
local.exp1.origin = $t17.origin + (0 0 0)
local.exp1.scale = 3 //<----------how big it is
local.exp1 anim start
exec global/earthquake.scr 3 .5 0 0
$exhaust hide
$smoke hide
$t17 hide
$flame hide
iprintlnbold "Allies you still have to destroy the launch pad."
end
Tom Trude,
mobduff
Private
Posts: 7 Joined: Sun Mar 19, 2006 6:29 am
Location: Sao Carlos - SC - BR
Contact:
Post
by mobduff » Wed Jan 24, 2007 2:03 am
Thanks!!
[BR_MOB] Duff
MuItO LoKo!!!