Hey guys ever want dynamic light? Flickering lights like when there is bad power? Lights that come on at the flick of a switch? Here's how! I found this out by reading through the "spotlight.scr"
I need to see your script. When I was playing around with it I got the light to move all over and do cool stuff. Its the same thing that the "spotlight.scr" uses. So let me see your script and maybe I can help you out. I might post a tutorial about "Dynamic Lights" in a day or two.
You can have the whole thing--map included. I hope you will use it for your tutorial. It has a nice wall switch and compiles real fast. The wall light panels were to see if I could get the light to go out when shot.
No need to post anything about it here, I'll just get it from your tutorial.
Dynamic lights are wierd. Brushes don't effect them. That means if you have a light on the inside of a room near the wall, and if the radius of the light extends beyond the wall the light will light both sides. In other words, brushes don't block the light. That's the quirck, and probably why they aren't used more in the game. Hope this helps.
There is a "light" clipping texture and I have it applied to the inside surfaces of the central column. I tried to move a light inside there with waypoints to block it, but that failed because I never got the light to show up.
I guess we could teleport a player to an identical room that is dark, ha ha. Even if we can only use the dynamic light in an underground tunnel, it would be worth it. Flickering lights in a sewer would be cool too.
Yeah I download your map, and played around with it, thats where I found out that the brushes don't block the light, however, I didn't look at the ".map" file, I just played with the ".scr" file. I will play around with blocking textures, like light clip or maybe sunblock. I'll just try a bunch of things.