how do i get sound on my map?
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how do i get sound on my map?
hey im a newbie mapper and need to know how to get sound on my map......nothing fancy just reg sound like walking and guns shooting and stuff......im making one now and testing as i go to make sure everything works but i have no idea how to get stock sounds in there......i didnt see any tutorial about it so any help would be appreciated...thx alot.....also all i have for my map when i try it is a bsp file and a min file......it works and runs fine but no sound
dm
Put the bsp in maps/dm and test it in multiplayer. If you want to just keep it in maps, you'll have to change the name like this.
maps/test_mymapname.bsp
But, if you go multiplayer, it will have sound and weapons.
maps/dm/mymapname.bsp
Here is a tutorial about singleplayer sound.
/t.php?id=65
maps/test_mymapname.bsp
But, if you go multiplayer, it will have sound and weapons.
maps/dm/mymapname.bsp
Here is a tutorial about singleplayer sound.
/t.php?id=65
thanx
thanx alot man....glad to hear its something that easy
....now if i could just figure out the dang doors i'de be in business lol
Re: thanx
u could read a tut at the rjukan project tryin to explain rotating doors if this was what u need:Tazz wrote:....now if i could just figure out the dang doors i'de be in business lol
http://www.gronnevik.se/rjukan/index.ph ... atingDoors
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*GCC*Nigel
- Second Lieutenant
- Posts: 169
- Joined: Sun Dec 04, 2005 5:13 am
wacko wrote:Tazz, there's no programming involved (yet). All there is to do is build ur door brushes, turn them into a func_rotatingdoor and give it its angle key/value. Piece of cake
hehehe for u maybe i tried but the hinge is what keeps getting me i can make the door and make it func_rotatingdoor but then u have that hinge thing on the side of the door it says put it on the wall beside it..but when i do it dont open lol....right now i just make autoopen then it slides to the side rofl...thx alot for all yall's help though....i am getting the hang of it i think lol
the hinge thing
if u were talkin about the origin-brush, then there was not much problem. That brush simply defines by its center the point (talkin in 2D
) the door will rotate around. It must not only exist but also be part of the func_rotatingdoor. So, select the door brush(es) AND the origin brush together and turn this selection into a func_rotatingdoor. Voil
