rescue mission

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blumaestro
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rescue mission

Post by blumaestro »

Is it possible to make a `rescue` objective in multiplayer mode? Where, for example the allies have to reach an ai character, and then lead him back to safety?
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ViPER
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Post by ViPER »

In NER's Colditz Castle one of the objectives is to lead the AI allied prisoners to the exit to escape.


http://medalofhonor.filefront.com/file/ ... stle;29723
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bdbodger
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Post by bdbodger »

My rescue map did that too . Well the way it when is each team has 3 prisoners to recue and get to a safe area . You would press the use key to get your team prisoner to follow you to the safe area or to get the enemy prisoner to follow you back to prision . It worked good but some of the time the unarmed enemy prisoner would still kill you lol :) that was actually a bug since I had used disable_ai on him .
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Waylander76
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Post by Waylander76 »

I've seen this to in 'The Seige' modded by VS-UK.
It's in the downloads section of

www.vs-uk.co.uk
blumaestro
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Post by blumaestro »

thanks for the replies, are the maps you mentioned for Spearhead, or Allied Assault? I map in allied assault you see. Bdbodger could you elaborate a little as to how you managed it, activateing the ai, the ai being leashed to you, and then you dropping him off at a rescue area?
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ViPER
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Post by ViPER »

You should look carefully at his rescue map and script then ask more specific questions.
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bdbodger
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Post by bdbodger »

It is at my site click on my sig .
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blumaestro
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Post by blumaestro »

Hi, got hold of your `rescue` map, very impressive it must have taken you a long time! So much custom content. The thing is, Im not a great scripter: dm I can do, and basic explosives tutorials of objective maps I have implemented and got working. I looked over the script but Im afraid its beyond me. But I still would like to emply a hostage theme in the map Im currently building. Is there a tutorial that you know of that could explaing things to me?
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