rescue mission
Moderator: Moderators
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blumaestro
- Lance Corporal
- Posts: 12
- Joined: Sat Nov 12, 2005 12:20 am
rescue mission
Is it possible to make a `rescue` objective in multiplayer mode? Where, for example the allies have to reach an ai character, and then lead him back to safety?
In NER's Colditz Castle one of the objectives is to lead the AI allied prisoners to the exit to escape.
http://medalofhonor.filefront.com/file/ ... stle;29723
http://medalofhonor.filefront.com/file/ ... stle;29723
My rescue map did that too . Well the way it when is each team has 3 prisoners to recue and get to a safe area . You would press the use key to get your team prisoner to follow you to the safe area or to get the enemy prisoner to follow you back to prision . It worked good but some of the time the unarmed enemy prisoner would still kill you lol
that was actually a bug since I had used disable_ai on him .
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Waylander76
- Sergeant Major
- Posts: 122
- Joined: Wed Jun 01, 2005 10:03 am
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blumaestro
- Lance Corporal
- Posts: 12
- Joined: Sat Nov 12, 2005 12:20 am
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blumaestro
- Lance Corporal
- Posts: 12
- Joined: Sat Nov 12, 2005 12:20 am
Hi, got hold of your `rescue` map, very impressive it must have taken you a long time! So much custom content. The thing is, Im not a great scripter: dm I can do, and basic explosives tutorials of objective maps I have implemented and got working. I looked over the script but Im afraid its beyond me. But I still would like to emply a hostage theme in the map Im currently building. Is there a tutorial that you know of that could explaing things to me?

