I have my hurt script. Works fine
local.trig = spawn trigger_multiple
local.trig origin ( 2190 1745 72 )
local.trig setsize ( 0.00 0.00 0.00 ) ( 94.00 94.00 94.00 )
local.trig setthread _mythread
local.trig wait 0.5 // How often the trig acts
local.trig delay 0 // How long before trig acts
_mythread:
local.player = parm.other
local.player hurt 5 // Cause 10 hurt every time
If I add a second trigger hurt, it doesn't
trigger1:
local.trig1 = spawn trigger_multiple
local.trig1 origin ( 2190 1745 72 )
local.trig1 setsize ( 0.00 0.00 0.00 ) ( 94.00 94.00 94.00 )
local.trig1 setthread _mythread
local.trig1 wait 0.5 // How often the trig acts
local.trig1 delay 0 // How long before trig acts
_mythread:
local.player = parm.other
local.player hurt 5 // Cause 10 hurt every time
trigger2:
local.trig2 = spawn trigger_multiple
local.trig2 origin ( 1963 -208 64 )
local.trig2 setsize ( 0.00 0.00 0.00 ) ( 94.00 94.00 94.00 )
local.trig2 setthread _mythread
local.trig2 wait 0.5 // How often the trig acts
local.trig2 delay 0 // How long before trig acts
_mythread:
local.player = parm.other
local.player hurt 5 // Cause 10 hurt every time
end
Am I supposed to put thread trigger or thread trigger 1 and 2 somewhere. Not sure how it works or how it supposed to be setup. Help please.
multi trigger
Moderator: Moderators
As the detecive on the pink panther would say
problem solvid
local.trig = spawn trigger_multiple
local.trig origin ( 2190 1745 72 )
local.trig setsize ( 0.00 0.00 0.00 ) ( 94.00 94.00 94.00 )
local.trig setthread _mythread
local.trig wait 0.5 // How often the trig acts
local.trig delay 0 // How long before trig acts
local.trig1 = spawn trigger_multiple
local.trig1 origin ( 1903 -265 64 )
local.trig1 setsize ( 0.00 0.00 0.00 ) ( 94.00 94.00 94.00 )
local.trig1 setthread _mythread
local.trig1 wait 0.5 // How often the trig acts
local.trig1 delay 0 // How long before trig acts
local.trig2 = spawn trigger_multiple
local.trig2 origin ( -2600 -344 112 )
local.trig2 setsize ( 0.00 0.00 0.00 ) ( 94.00 94.00 94.00 )
local.trig2 setthread _mythread
local.trig2 wait 0.5 // How often the trig acts
local.trig2 delay 0 // How long before trig acts
_mythread:
local.player = parm.other
local.player hurt 5 // Cause 10 hurt every time
problem solvid
local.trig = spawn trigger_multiple
local.trig origin ( 2190 1745 72 )
local.trig setsize ( 0.00 0.00 0.00 ) ( 94.00 94.00 94.00 )
local.trig setthread _mythread
local.trig wait 0.5 // How often the trig acts
local.trig delay 0 // How long before trig acts
local.trig1 = spawn trigger_multiple
local.trig1 origin ( 1903 -265 64 )
local.trig1 setsize ( 0.00 0.00 0.00 ) ( 94.00 94.00 94.00 )
local.trig1 setthread _mythread
local.trig1 wait 0.5 // How often the trig acts
local.trig1 delay 0 // How long before trig acts
local.trig2 = spawn trigger_multiple
local.trig2 origin ( -2600 -344 112 )
local.trig2 setsize ( 0.00 0.00 0.00 ) ( 94.00 94.00 94.00 )
local.trig2 setthread _mythread
local.trig2 wait 0.5 // How often the trig acts
local.trig2 delay 0 // How long before trig acts
_mythread:
local.player = parm.other
local.player hurt 5 // Cause 10 hurt every time
space
This way might save space.
Notice how each set of coordinates is sent to the trigger creating thread, one at a time, and get assigned to the variable "local.origin". So, you only need one thread to create all the triggers.
Code: Select all
main:
level waittill prespawn // <-- thread calling lines go under here.
thread my_trigger ( 2190 1745 72 ) // trigger's origin
thread my_trigger ( 1903 -265 64 ) // trigger's origin
thread my_trigger ( -2600 -344 112 ) // trigger's origin
level waittill spawn
end
my_trigger local.origin:
local.trig = spawn trigger_multiple
local.trig.origin = local.origin
local.trig setsize ( 0.00 0.00 0.00 ) ( 94.00 94.00 94.00 )
local.trig setthread _mythread
local.trig wait 0.5 // How often the trig acts
local.trig delay 0 // How long before trig acts
end
_mythread:
local.player = parm.other
local.player hurt 5 // Cause 10 hurt every time
end
Last edited by tltrude on Tue Feb 27, 2007 4:19 am, edited 3 times in total.

