could the problem show through compiling?
i know i have lots of leaks
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -gamedir
C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\nostatic.map
---- q3map ----
----- FS_Startup -----
----------------------
26428 files in pk3 files
*** Entity 0, Brush 404, bounds (1264 408 64) - (1272 680 128)
^-- Fence masks must only be used with fence or nodraw.
FloatPlane: bad normal
Entity 0, Brush 974: degenerate plane
************ 1 brushes with mixed fence masks ************
WARNING: Entity 18 of type 'light' leaked
WARNING: Entity 23 of type 'light' leaked
WARNING: Entity 24 of type 'func_rotatingdoor' leaked
WARNING: Entity 25 of type 'func_rotatingdoor' leaked
WARNING: Entity 27 of type 'func_rotatingdoor' leaked
WARNING: Entity 28 of type 'func_rotatingdoor' leaked
WARNING: Entity 29 of type 'light' leaked
WARNING: Entity 30 of type 'light' leaked
WARNING: Entity 45 of type 'light' leaked
WARNING: Entity 46 of type 'light' leaked
WARNING: Entity 47 of type 'light' leaked
WARNING: Entity 48 of type 'light' leaked
WARNING: Entity 49 of type 'light' leaked
WARNING: Entity 50 of type 'light' leaked
WARNING: Entity 51 of type 'light' leaked
WARNING: Entity 52 of type 'light' leaked
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
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7.1% fewer faces -- 3027 faces from 3259 (232 removed)
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Writing C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\nostatic.bsp
Writing C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\nostatic.vis
7 seconds elapsed
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -vis -gam
edir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\nostatic.ma
p
---- vis ----
----- FS_Startup -----
----------------------
26428 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\nostatic.bsp
vis_derived = 0
reading C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\nostatic.prt
************ ERROR ************
LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\nostatic.prt
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>"C:\PROGRA~1\MOHAAT~1\MOHlight.exe" -gamed
ir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\nostatic.map
======== MOHlight Version 1.48 ========
----- FS_Startup -----
----------------------
26428 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\nostatic.bsp
reading C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\nostatic.vis
Number of radiosity bounces = 0
Radiosity turned off due to no VIS data being present
====== Initial Lighting ======
ambient light at (5.00 5.00 5.00)
0 light emitting surfaces
(3.91) seconds.
====== Calc Static Models ======
Total Models Lit: 0
Total Vertecies Lit: 0
Total Vertecies that were in Solid Leafs: 0
Data Size: 0 bytes
====== Calc Light & Diffuse Grids ======
(0.23) seconds.
(0.21) seconds.
====== Compress Light & Diffuse Grids ======
====== Final Lightmap Assembly ======
(0.02) seconds.
====== Entity Lighting Lights ======
====== Write Out BSP File ======
writing C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\nostatic.bsp
6 seconds elapsed
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>pause
Press any key to continue . . .