I hope this map is still with us
Introducing my upcoming map
Moderator: Moderators
Still out here
continued a few weeks ago and it looks good till here.
Hope to get up new site mappingmeister.de with a firts alpha soon and a couple of new screenies
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
mohaa
Mohaa is like an old Army mule. It proudly bares the scars of many a battle. Yet now it is swayback, tired, and stands on shaky legs. And, as this old trooper walks in endless circles as a child's pony ride, it still dreams of past glory!
Hi there, great to see you all back again.
Mapping done to 95%, only enclosing and few other small jobs
Scripting: Bloody newbie. Hope to get it all working, eventually with a little help and trude's tuts
Texturing 99%
Rest: mostly complete
some old and early screens at mappingmeister
Fixed one error after another and only got left following problem. Almost every entity leaks. Removed hundreds of them - mostly windows - till the bsp-stage says no entities in open, replaycing the commonly *leaked*-error.
Added a fresh one which leaks again. How comes?
Mapping done to 95%, only enclosing and few other small jobs
Scripting: Bloody newbie. Hope to get it all working, eventually with a little help and trude's tuts
Texturing 99%
Rest: mostly complete
some old and early screens at mappingmeister
Fixed one error after another and only got left following problem. Almost every entity leaks. Removed hundreds of them - mostly windows - till the bsp-stage says no entities in open, replaycing the commonly *leaked*-error.
Added a fresh one which leaks again. How comes?
Last edited by Roach on Mon Mar 19, 2007 8:26 pm, edited 2 times in total.
Hi,
Skybox is waterproof of course with no brushes/patches etc outside and the last *leak* disappears by removing the last entity.
When adding a new one it *leaks* immediately.
Although i didn't carry out the bsp till the end i think i shold do so and check the log
Skybox is waterproof of course with no brushes/patches etc outside and the last *leak* disappears by removing the last entity.
When adding a new one it *leaks* immediately.
Although i didn't carry out the bsp till the end i think i shold do so and check the log
Last edited by Roach on Mon Mar 19, 2007 8:22 pm, edited 1 time in total.
Last officially leaking entity was a window which has bee removed. Got a few left, like moving shutters and a rotating windmill, which don't seem to cause problems. Actually the bsp doesn't spit out an
**************
****ERROR****
**************
but i don't get the .prt even.
Maybe it'll be a good idea to compile the map in quarters or copy one prefab after another into a blank one if nobody has a better idea or solution.

**************
****ERROR****
**************
but i don't get the .prt even.
Maybe it'll be a good idea to compile the map in quarters or copy one prefab after another into a blank one if nobody has a better idea or solution.

Almost done ;-P
Some fresh screenshots!
Check out:
http://www.mappingmeister.de/screens/screens.html
There's a newer Version of Saverne available:
http://www.mappingmeister.de/files/saverne_alpha.pk3
Check out:
http://www.mappingmeister.de/screens/screens.html
There's a newer Version of Saverne available:
http://www.mappingmeister.de/files/saverne_alpha.pk3




