First: The thing is: I can suddenly walk through the brushes after I made them exploder / exploderchunk / explodersmashed.
In the tutorial map i made, the exploder is solid... And as far as I know I did the same procedure this time...
The only difference is; in the the tutorial I made stuff from scratch, but now I made an exploder out of a number of existing detailed distiller racks:

Second: In the tutorial map all is fine except one thing: If I shoot the panel ( the exploder ) before the explosion, the bullet marks remain floating in thin air after the blast... can this be avoided and still get bullet marks when firing on the undestroyed panel?
/Bjarne
PS: The objective itself works like a charm its just the lack of player clipping...[/img]

