Hello, it's me again!
(i am curious because i try to understand how it work, so sorry for my multiple topics)
So now i spawn and delete a model with a script (i learn it alone! lol Thanks again jv_map!)
And my problem now it's i can't find the command to rotate a model, because my model is not in the good orientation. (see picture: the green is my actual model. And i want that the model spawn in the same position like the red on the picture).
-yes un think it's work with it, but if what i have to write in my script for rotate in the others angles?
-Oh the command local.panzer.angle = 90 work with the model:
models/human/allied_oss_man_m1.tik
but not with the model:
models/static/flowerpainting.tik
What is going on? i don't understand why the second doesn't worked, because the first work!
Why it do that?
Altusi wrote:-yes un think it's work with it, but if what i have to write in my script for rotate in the others angles?
Try nother number
-Oh the command local.panzer.angle = 90 work with the model:
models/human/allied_oss_man_m1.tik
but not with the model:
models/static/flowerpainting.tik
What is going on? i don't understand why the second doesn't worked, because the first work!
Why it do that?
Hmm well you shouldn't spawn static models via script anyway, just place them in radiant.
Altusi wrote:-yes un think it's work with it, but if what i have to write in my script for rotate in the others angles?
Try nother number
Yes , but i mean in others angles like up and down for example.
Because nothing happen when try to put "( 90.12 45.15 40.12 ) in the angle field.
Plus i can see the model move to 90? Why i can see the movement of my model? (because i need to spawn this model a lot's of time ingame, so the player will see the model flip to 90?...)
Like you say maybe i shoudn't use static model. (maybe static mean... static!
Thanks for this.
But i am really sorry because i still see the visual flip! (and i am sure to did what you say) I think about an other thing. Is it possible to set the speed of this model? maybe i can set it, so the player will not see the flip, because of the high speed.
Thanks for your help.
And i find the problem. It's not the wait command. I had to change something in the model file (.tik).
I am not so skill, so i change some things in this file (past some line of other model for try).
And i am not sure that what i changed
So sorry to don't explain more.
Just one thing: it's work now without flip rotation!