alright i build a nice little house with a sky and all stuff all looks fine. but one thing, how do you make lets say the inner side of the house has a different texture as the outside? making two small walls would work i think but there must be some other way to do it.
ps: i checked destroyed village and all houses consist of one wall, with on inner other textures then the outside of the house, how do you do this?
textures confuse me...
Moderator: Moderators
-
shadowdemon
- Lance Corporal
- Posts: 14
- Joined: Thu Apr 12, 2007 6:13 am
i just got it to work thanks, but im sticking with another problem my friend who's a mapper cant even solve.
i've put all values like the tutorial, and the sky looked fine, and so did the grass. so i built a house on it. the weird now is it looks fucked up in game, while in editor normal. i found out it's something with ambientlight values but i dont kn ow what im doing wrong
i've tried values: 40 40 40; 50 50 50; 60 60 60
this is how it looks.

and here probably more visible fucked up

i've put all values like the tutorial, and the sky looked fine, and so did the grass. so i built a house on it. the weird now is it looks fucked up in game, while in editor normal. i found out it's something with ambientlight values but i dont kn ow what im doing wrong
i've tried values: 40 40 40; 50 50 50; 60 60 60
this is how it looks.

and here probably more visible fucked up

First of all, watch your language, nobody wants to read it !
Secondly, make your brushes smaller. You can't make the texture fit and have it look right if you make a house using one brush.
To make the texture fit, when the brush is selected hit the letter s, this will bring up the surface inspector. On the left hand side you'll see some boxes, and some small arrows next to those boxes. Work with the verticle and horizontal scale. This will make the textures change size.
The horizontal and verticle shift will move the textures left and right, up and down. Experiment.
Secondly, make your brushes smaller. You can't make the texture fit and have it look right if you make a house using one brush.
To make the texture fit, when the brush is selected hit the letter s, this will bring up the surface inspector. On the left hand side you'll see some boxes, and some small arrows next to those boxes. Work with the verticle and horizontal scale. This will make the textures change size.
The horizontal and verticle shift will move the textures left and right, up and down. Experiment.
-
shadowdemon
- Lance Corporal
- Posts: 14
- Joined: Thu Apr 12, 2007 6:13 am

