textures confuse me...

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shadowdemon
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textures confuse me...

Post by shadowdemon »

alright i build a nice little house with a sky and all stuff all looks fine. but one thing, how do you make lets say the inner side of the house has a different texture as the outside? making two small walls would work i think but there must be some other way to do it.

ps: i checked destroyed village and all houses consist of one wall, with on inner other textures then the outside of the house, how do you do this?
jv_map
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Post by jv_map »

ctrl+shift+click :D
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shadowdemon
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Post by shadowdemon »

i just got it to work thanks, but im sticking with another problem my friend who's a mapper cant even solve.

i've put all values like the tutorial, and the sky looked fine, and so did the grass. so i built a house on it. the weird now is it looks fucked up in game, while in editor normal. i found out it's something with ambientlight values but i dont kn ow what im doing wrong
i've tried values: 40 40 40; 50 50 50; 60 60 60

this is how it looks.
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and here probably more visible fucked up

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neillomax
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Post by neillomax »

First of all, watch your language, nobody wants to read it !

Secondly, make your brushes smaller. You can't make the texture fit and have it look right if you make a house using one brush.

To make the texture fit, when the brush is selected hit the letter s, this will bring up the surface inspector. On the left hand side you'll see some boxes, and some small arrows next to those boxes. Work with the verticle and horizontal scale. This will make the textures change size.

The horizontal and verticle shift will move the textures left and right, up and down. Experiment.
shadowdemon
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Post by shadowdemon »

yeah i know, but the weird problem about it is that it looks actually good in the editor but not in game
lizardkid
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Post by lizardkid »

I always click on a brush face, then middle click on the brush i want it to line up with. Not sure if it works in MOH, but that's how it's done in Q4.
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k47a
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Post by k47a »

lizardkid wrote:I always click on a brush face, then middle click on the brush i want it to line up with. Not sure if it works in MOH, but that's how it's done in Q4.
works fine in moh
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