I an having a small problem with ambient light at the moment. I added it a few hours after i started mapping because i didn't think i was good enough to use real lighting, but not i've been mapping for a while and want to add a sun and lights and all that, but I cannot get rid of the ambient light i had form the start, this is how i added it in the first place, i think but it was a long time ago.
I built a sky box, selected that, pressed N, set ambient light 60 60 60.
Then later i deleted the sky box and added a new one.
"Worldspawn" is every brush in the map that has not been made into another entity -- which includes the skybox brushes. If you open your .map file with a text editor, like Notepad, you can edit the worldspawn properties at the top of the page.
well ambient light aint in the properties on the notepad doc, I must sound like such a noob lol.
I'll try some thing that from my limited experience might work, I really appreciate your help and if you know anything else that might help I'd love that too.
just rebuilt the sky box again using hollow command i get no leaks when i compile, would it help if i pasted you the first section of the notepad .map?
Sure, post it. Also, could you discribe the problem again? What are you trying to get rid of? Ambientlight can only be added/removed in the worldspawn settings.