A Roatating exploder?

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Waylander76
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Posts: 122
Joined: Wed Jun 01, 2005 10:03 am

A Roatating exploder?

Post by Waylander76 »

I'm using this tutorial to set up my bombable objective...

/t.php?id=29

The object to be blown up is a radar array.

Now I want this to be continuously rotating as radar array's do.
What I would normally do is make it a script object with a targetname
and bind it to a script origin and rotate it.

Using the above tut the targetname is 'exploder' with #set 1
So do I just bind targetname 'exploder' #set 1 to a script origin and rotate it?

Or will this not work?
If not is there a way to do what I want...have the radar array rotate
and be explodable with all the exploderchunks and explodersmashed
as in the tut?
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tltrude
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exploder

Post by tltrude »

Yes, you can rotate it. You don't need to have anything in the script because you can rotate it right in the properties of the radar dish entity.

key: rotateY
Value: 180

If "Y" does not make it spin the right way, try "X" or "Z". The number is how many degrees it will rotate per second. A negitive number will make it rotate the other direction.
Tom Trude,

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Waylander76
Sergeant Major
Posts: 122
Joined: Wed Jun 01, 2005 10:03 am

Post by Waylander76 »

Thanks Tom...works a treat :)
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