I'm using this tutorial to set up my bombable objective...
/t.php?id=29
The object to be blown up is a radar array.
Now I want this to be continuously rotating as radar array's do.
What I would normally do is make it a script object with a targetname
and bind it to a script origin and rotate it.
Using the above tut the targetname is 'exploder' with #set 1
So do I just bind targetname 'exploder' #set 1 to a script origin and rotate it?
Or will this not work?
If not is there a way to do what I want...have the radar array rotate
and be explodable with all the exploderchunks and explodersmashed
as in the tut?
A Roatating exploder?
Moderator: Moderators
exploder
Yes, you can rotate it. You don't need to have anything in the script because you can rotate it right in the properties of the radar dish entity.
key: rotateY
Value: 180
If "Y" does not make it spin the right way, try "X" or "Z". The number is how many degrees it will rotate per second. A negitive number will make it rotate the other direction.
key: rotateY
Value: 180
If "Y" does not make it spin the right way, try "X" or "Z". The number is how many degrees it will rotate per second. A negitive number will make it rotate the other direction.
-
Waylander76
- Sergeant Major
- Posts: 122
- Joined: Wed Jun 01, 2005 10:03 am
