Green vs black lines

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Caboom
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Green vs black lines

Post by Caboom »

Could someone help explain why in my 2d views some brushes have green lines while others have black?
neillomax
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Post by neillomax »

Detailed and structural brushes ?
Caboom
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Post by Caboom »

Hmmm... the green lines do not say detailed though.
*GCC*Nigel
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Post by *GCC*Nigel »

Hit CTRL+D and if all the green brushes disappear they are detail brushes, the remaining black ones will be structural. (CTRL+D to make the come back as well)
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Post by ViPER »

if you dont like green you can change it any way you want.
Caboom
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Post by Caboom »

I'm thinking that I might have hit Ctrl + D one time when I was going for Ctrl + F. Do I want the majority of my brushes to be detailed brushes?
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tltrude
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Ctrl D

Post by tltrude »

Control D will hide all your detail brushes from your view. Making brushes detail is useful because those brushes will not be seen by the vis compiler -- makes it compile faster. However, you do not want to turn everything detail. Major walls should not be detail because they help to block the player's view in the game (higher frame rate). On the other hand, small things like steps should be detail because vis has a hard time compiling the tiny spaces around them.

Skybox brushes should NEVER be detail!
Tom Trude,

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Killerdude
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Post by Killerdude »

I understand why steps should be detail brushes, but if removing the steps meant an opening between two rooms would you add a structual brush behind it? Or maybe one of those vis brush thingys?
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bdbodger
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Post by bdbodger »

A hint brush is structural and not solid but if you can use a caulked brush to seal the hole as hint brushes are used only for the vis compile and it is my belief that they are removed (or they may as well be) after compile . They are only used to determine where cuts are made for vis .
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