Giving a light angle ?

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mcunha98
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Giving a light angle ?

Post by mcunha98 »

How i do this ?
The idea is create a "external light" effect...

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tltrude
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shadows

Post by tltrude »

To get shadows, your skybox must be sealed and you must use "-final" option for the light compile.
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Post by Ophisâ„¢ »

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mcunha98
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Post by mcunha98 »

Ophis,
Thanks, i will try with this technique.


Tom,
Not is it.
Acttually i want make a light effect into a dark room based in a external light (in another words, a light from external to internal enviroment).
neillomax
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Post by neillomax »

These work for me............ play with all the angles and then try some of your own. Positive and negatives apply here also........

With the light selected, hit "n" to bring up the entity inspector

first number ( angles ) is the "key" ... second number is the "value" 90 90

first box type angles....... the numbers below go in the value box. After typing these in, hit enter to make them apply themselves.

try these ( all in the value box )

90 90

45 0

22.5 -90.00

45 90

45 270

45 180

45 135

45 315

you can use a negative ( - ) where you want. Each number you type changes the angle at which the light will more or less focus it's direction. You can use any odd number you can think of. The light will "focus" accordingly.

If you need to make a focused beam. think I saw a tut on this site somewhere.

Let us know how you make out.
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Post by lizardkid »

isn't there a "point at" function, or is that only Q4?/D3
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Post by bdbodger »

A light entity can also target an info null or other enity and will act like a spotlight .
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Post by jv_map »

Use a surfacelight in the shader :)
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mcunha98
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Post by mcunha98 »

bdbodger wrote:A light entity can also target an info null or other enity and will act like a spotlight .
Exists tutorial about this ?
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Post by jv_map »

Pick the light, then the info_null or why not an info_notnull and hit ctrl (while screaming 'steuerung') & k @ the same time :)
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