Wow that's a big caulk

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Gen Cobra
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Wow that's a big caulk

Post by Gen Cobra »

I caulk everything before I texture it, but sometimes I run into problems with the seams showing or flickering because caulk is on the underside or near it but not showing. How is it that you caulk?
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Bjarne BZR
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Post by Bjarne BZR »

Do you mean flickering in Radiant or when playing the compiled map?

If in radiant: ignore it, not a problem... disappears in game.
If in game: flickering is caused by 2 brushes occupying the same space ( the gfx engine can't decide what texture to draw )... Check to see if you have "double brushes" or overlapping textures.

If this is not a relevant answer, re-phrase the question....

/B Man
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Gen Cobra
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Post by Gen Cobra »

Naw that was it. It's just that I check for the overlapping. Don't find it. Go back to game and still I see the little white line. Is that a 16bit thing or am I missing something.
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Post by Bjarne BZR »

Can you post a screen?
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Gen Cobra
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Post by Gen Cobra »

Let me compile real quick. Give me a second
:lol:
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Gen Cobra
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im an idiot

Post by Gen Cobra »

Nevermind. you were right. :oops: It looks great. Just my crappy mapping skills. I'm getting the hang of it now. :twisted:
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Gen Cobra
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Wait I found an example

Post by Gen Cobra »

Here is an example. It's being such a caulk when I try to script exploders and the stupid caulk lines show through the seams. The grids are aligned so this is bothing me to end.

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Post by jv_map »

Caulk can never cause texture fighting as it's not drawn :?.
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Butch
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Post by Butch »

you're using the wrong caulk eg blank_lightmap caulk is no good
you need a caulk with caulk written above it
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Gen Cobra
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Post by Gen Cobra »

Well if it doesn't draw it then I wouldn't see the line would I? :lol:
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Gen Cobra
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Post by Gen Cobra »

OOHHHHHH. Silly me :oops: I see. I thought I used the right one. That was it. That damn caulk was making the line
Thanks Jv and company. :lol:
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