Rostov

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k47a
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Rostov

Post by k47a »

after having worked on this map for at least half a year...

etc etc (it's late) (check Total Assault site for more details)

due to organisational issues it currently can't be downloaded... :roll:

feedback is appreciated

screenshots:

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Last edited by k47a on Fri Jun 15, 2007 11:06 am, edited 1 time in total.
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Ophisâ„¢
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Post by Ophisâ„¢ »

Looks great! I'll give it a spin some time soon! :p
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Runt
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Post by Runt »

Nice map k474!! It has a really cool gameplay.
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At0miC
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Post by At0miC »

Cool another map =)! I'll check it out tomorrow!
PKM
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Post by PKM »

i like the lighting for the exterior yards .
i'm not f****** angry, i'm from philadelphia .
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bobzilla
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map

Post by bobzilla »

would love to check out map......but too bad about those ORGANIZATIONAL issues..

I use X-lax and Depenz to settle mine!

haha

send me map PKM
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ViPER
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Post by ViPER »

Nice fun layout ! :D Good Job.

Like the firey red sky - its rendered top doesnt fit though. did you make it with terrogen? It's been a while but i think you need to set camera settings - zoom/magnification to 1
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bdbodger
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Re: map

Post by bdbodger »

bobzilla wrote:would love to check out map......but too bad about those ORGANIZATIONAL issues..

I use X-lax and Depenz to settle mine!

haha

send me map PKM
It was a bit of miss communication this map is to be included in the up coming TA mod and was not supposed to be released . Apparently k47a did not understand how a mod team works . If you have a copy of this map we ask that you do not give it to any one . Also issues like the sky texture still need to be fixed so copys of this map won't work later when the bsp has been changed . Thank you for your cooperation .

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bobzilla
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map

Post by bobzilla »

no prob bd..if it get included in TA..it's gotta be a winner!
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ViPER
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Post by ViPER »

unless there are other issuse, the sky can be corrected and replace the jpegs without recompile.
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bdbodger
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Re: map

Post by bdbodger »

bobzilla wrote:no prob bd..if it get included in TA..it's gotta be a winner!
Thanks , yes it is a very nice map only very minor changes are needed to fix a couple of things .
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k47a
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Re: map

Post by k47a »

bdbodger wrote:Apparently k47a did not understand how a mod team works .
i hope there wasn't a sarcastic undertone...
but indeed i've never included anything in any mod and i don't know much about release rules as it's only my second map.
either way i am very sorry for the confusion caused (not unusual tho in my case :P)...
greets from greenfield openair 8-)
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bdbodger
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Re: map

Post by bdbodger »

k47a wrote:
bdbodger wrote:Apparently k47a did not understand how a mod team works .
i hope there wasn't a sarcastic undertone...
but indeed i've never included anything in any mod and i don't know much about release rules as it's only my second map.
either way i am very sorry for the confusion caused (not unusual tho in my case :P)...
greets from greenfield openair 8-)
Well no I was not being sarcasic . Any mod that comes out comes out all at once in a package usually . I don't think anyone releases a mod a little at at time . Usually it is the team that realeses the mod and all the maps etc that are part of that mod . That is after the team appoves everything and has had a chance to test it and talk about it and agrees that it is time to release the mod hence the word "team" in mod team . You have a very good map there and are a valued member or our team and we welcome your input .
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k47a
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Post by k47a »

see mru forum for more details... :roll:
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bdbodger
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Post by bdbodger »

I think enough dirty laudry has gone through the wash for now time to lock this subject and let things get back to normal .
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