AI glitches
Moderator: Moderators
AI glitches
I made a map with ai in it and the ai pathnodes are realy glitchy. First of all, my corner left and right nodes don't work. The ai will go to the node on it's own and does the corner animation but it does not shoot at the player. Also, I have a lot of instances where the si will run through walls and disaper, only to reappear somewhere else in the level. Anyone have any tips for fixing these problems?
to use the corner left and/or right node what you do is have the nodes 16 units from the corner and 16 units away from the wall . Also they must point away from the wall . The corner left node is corner left with back to the wall the node points the way the ai will be standing before he does the cornering so he will corner back and to the left . Node points north to corner back to the south etc . You can put monster clips to contain an ai in an area .
Nudge your corner nodes a few more units towards the corner. This will make the corner bots more exposed and more agressive.
AIs may move through walls in order to reach a special node like a crate or corner node. To prevent this, make sure you don't have any of these nodes near thin walls where AIs could move through. You can also try to add 'dont_link' nodes at the opposite side of the wall.
AIs may move through walls in order to reach a special node like a crate or corner node. To prevent this, make sure you don't have any of these nodes near thin walls where AIs could move through. You can also try to add 'dont_link' nodes at the opposite side of the wall.
I know this is an extremely old post but the corner_nodes have been annoying me lately too.
The AI move to the nodes and play the correct animation, but just look at me, no matter how far or close to the walls and corners the nodes are.
I noticed it's only happened in this map and it's the first time I've used disguise type play. Maybe this has something to do with it ?
The AI move to the nodes and play the correct animation, but just look at me, no matter how far or close to the walls and corners the nodes are.
I noticed it's only happened in this map and it's the first time I've used disguise type play. Maybe this has something to do with it ?
Well i highly doubt it's anything to do with that because of the same reason I've never had troubles before, no matter what settings the sight, hearing, noticescale etc is. I even created a little map now to test a corner_node and the AI was acting fine, it's just in this map. There must be something I added on the script or map that's causing the problem. The console doesn't display an error when they do it either.

