First try at compiling, help!
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deadman_walking
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First try at compiling, help!
Hi,
Built my first room, downloaded mbuilder, set my paths, my room map showed, hit build map, went through the dos screen, mohaa loaded, checked map list, double clicked on map i created, it loaded a black square that did nothing. Where did i go wrong?
Built my first room, downloaded mbuilder, set my paths, my room map showed, hit build map, went through the dos screen, mohaa loaded, checked map list, double clicked on map i created, it loaded a black square that did nothing. Where did i go wrong?
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TheShiznaeSpe
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Bjarne BZR
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deadman_walking
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Bjarne BZR
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deadman_walking
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Bjarne BZR
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Bjarne BZR
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No way rox! Surgee and jv were born brilliant! 
Last edited by Bjarne BZR on Fri Feb 21, 2003 10:36 am, edited 1 time in total.
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Gizzy (nl)
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I recomment learning to understand the basics of the Q3 engine first.
Most people do it the other way. They first learn to make a room, some rooms with corridors, ladders, windows, doors etc...and when the map is actually becomming something you hear somthing about MTEX and FPS and HINT BRUSHES and VIS LEAFS... 8)
well I can tell you, I am one of these people.
I downloaded almost the whole internet from tutorials and tut-maps. So I started mapping and then you come to a point of no return : you have a nice looking map with nice gadgets that others don't have, but after playing the map and betatesting it with others (or by others) you come to one conclusion: I should have downloaded those tutorials about increasing FPS and decreasing MTEX before I started mapping...
sigh... you just worked on your delicious map for several months, but no one wants to host it on a server cause it has slow FPS and high MTEX is the most frustrating thing in a mappers life...
...THIS STORY IS NOT TO DISCOURAGE YOU IN MAKING A MAP...
just my 2 cts...
Most people do it the other way. They first learn to make a room, some rooms with corridors, ladders, windows, doors etc...and when the map is actually becomming something you hear somthing about MTEX and FPS and HINT BRUSHES and VIS LEAFS... 8)
well I can tell you, I am one of these people.
sigh... you just worked on your delicious map for several months, but no one wants to host it on a server cause it has slow FPS and high MTEX is the most frustrating thing in a mappers life...
...THIS STORY IS NOT TO DISCOURAGE YOU IN MAKING A MAP...
just my 2 cts...
greets, Gizzy (nl)


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deadman_walking
- Lance Corporal
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I'll worry about uploading mps way down the road, if ever. Right now I would like to get a workable decent sized map. Question: say you want to build like a maze of trenches, maybe with some stairs and corridors leading down to lower rooms and corridors. Do you have to do each corridor like in your first room built in the tut? Or can you otline your whole maze at once and texture, light, and player start? Not sure about sunlight as the trenches would not be a box, but the tuts make it look like it has to be boxed to add sunlight.
WW1 trench warfare and vietnam type tunnles with WW2 weapons sounds absolutely killer to me.
WW1 trench warfare and vietnam type tunnles with WW2 weapons sounds absolutely killer to me.

