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Posted: Fri May 07, 2004 5:06 pm
by blue60007
Oooh, that's good.

That's OK if it only works for a party of one humans, since I usually only play MP bots :wink: .

:)

Posted: Fri May 07, 2004 5:16 pm
by Mj
This is a bit random... but can you make me a Bot2?
BOT-2|UrbanPadre :D

but dont worry about it...

Mj

Posted: Fri May 07, 2004 9:04 pm
by blue60007
UrbanPadre? Is that you're nickname? So you're the urban father? :wink:

Posted: Sat May 08, 2004 10:04 am
by Mj
Yea :) It seems to me nicer than something like M3g4H4x0R or summat... :P

Dunno how it came to me... I started mohaa as "an innocent civilian"

"Evil_dude perforated an innocent civilian in the head"

I play like a mapper too :oops:

Mj

Posted: Sat May 08, 2004 1:00 pm
by blue60007
:)


You mean you look more at the geometry than the enemy, then you get blown to bits admiring (or picking at) the geometry? :lol:

Well I do that to myself :oops: ...

Posted: Sat May 08, 2004 8:01 pm
by M&M
You mean you look more at the geometry than the enemy, then you get blown to bits admiring (or picking at) the geometry?
that got me killed while i was testing ur map !!!! but nevertheless i got the 1st place !!!
This is a bit random... but can you make me a Bot2?
BOT-2|UrbanPadre
well,in bots 1.1 he took alot of ppl in the forums and turned them into bots .so i hope he does that again ,since most of those ppl have left !!! (BOT-2|M&M would be cool :wink: )

Posted: Sat May 08, 2004 8:11 pm
by Mj
Yea, I'd make a really bad action hero...

*blam* he shoots at the enemy, and ducks for cover as he reloads "ooh nice arch! I wonder how it was ma-" *blam* dead hero :(

Posted: Tue Jun 22, 2004 4:07 pm
by Yarik
What about making regular bot civilians to walk around the map? Possibly hide from the nazi's when they see then coming?

Posted: Tue Jun 22, 2004 4:13 pm
by M&M
too much processor use ,and not enough animations.i dont recall seeing any "scared" and "fleeing" animations .
maybe for single player ,but then again why use bots? while the AI can do it for less processor usage

Posted: Tue Jun 22, 2004 6:16 pm
by Kate
I would like to see more female bots kicking A$$.... a Kate_bot now that has a nice ring to it :lol:

Kate

Posted: Wed Jun 23, 2004 11:13 am
by m4rine
i dunno if this has already been mentioned, but when u press the 'tab' objectives menu it would be better if u could see other bots listed as players and ur kills actually counted on ur kill count...

and a dream - [BOT]m4rine lol

Posted: Wed Jun 23, 2004 3:49 pm
by cassidy
Check this thread

viewtopic.php?t=3829

Is it possible to find out where a bot has been hit? (head/torso/left foot etc)
So that we could see the usual screen messages, like

"bot | small_sumo was shot in the head by bot | blahblah" rather than just

"bot | small_sumo was killed by bot | blahblah"

Posted: Sun Jun 27, 2004 2:00 am
by small_sumo
Kate wrote:I would like to see more female bots kicking A$$.... a Kate_bot now that has a nice ring to it :lol:

Kate
Thats a good idea mate you should be able to do it for yourself with bodgers new bot builder useing my fancypants models (I got 2 fems) or just name one of my maps and I cna do all female bots for ya ;)

Posted: Sun Jun 27, 2004 8:04 am
by cassidy
Now that bdbodger will release that script of his, we should expect many people trying to make new pathnodes for the bots to follow in the stock maps.

Could you adjust the bots' scripts so that we can have more than one set of pathnodes for each map? It'd be great if one of those sets was chosen randomly each time a new round started.

Eg: you could have the axis in the hunt all out attack in one round and stay inside the perimeter to defend in the next. Or change the sniper/camper nodes so that you make their game a bit more unpredictable.

Posted: Sun Jun 27, 2004 8:40 am
by jv_map
cassidy wrote:Now that bdbodger will release that script of his, we should expect many people trying to make new pathnodes for the bots to follow in the stock maps.

Could you adjust the bots' scripts so that we can have more than one set of pathnodes for each map? It'd be great if one of those sets was chosen randomly each time a new round started.

Eg: you could have the axis in the hunt all out attack in one round and stay inside the perimeter to defend in the next. Or change the sniper/camper nodes so that you make their game a bit more unpredictable.
Hey that is an excellent idea actually :D The .pth file will be a problem though (because if you change the nodes and still have an old .pth file the game will crash) :(