Page 8 of 9

Posted: Wed Feb 25, 2004 7:01 pm
by M&M
awesome . cool . fantastic . wow . holy shmoley . yay. unbelievable . marvellous . wonderful . beautiful . unparalleled . exciting .......i could go on for ever ,or until it comes out so release it soon plz.any more mouth watering screens would be nice ,i would like 2 drewl on some more :wink:

Posted: Thu Feb 26, 2004 5:18 pm
by BiG_HeaD
I actually took some screens last night, but fell asleep. Lol.

Only problem now is, Im going to Vegas Notight, so i wont be back until Sunday. But, i sent HoGleg A Message, and i might be able to go home and send it to him first.

BtW- Hogleg offered to help me with the train, so, once i get the train done, the map will be at 90%, and the last 10% will only take minutes to do.

Posted: Thu Feb 26, 2004 10:18 pm
by M&M
Im going to Vegas Notight
lucky u :wink:
i wont be back until Sunday
awwww
and the last 10% will only take minutes to do
yay.i wish i could help with anything,but i dont have any useful skills besides mapping which is not very good at the moment (still doing my never ending 1st map ,aarrggh)

Posted: Thu Mar 04, 2004 2:33 pm
by Master-Of-Fungus-Foo-D
This is a little off topic but.....


M&M, why dont u just compile/make a basic room with player start and a light?? :?

Posted: Thu Mar 04, 2004 2:53 pm
by M&M
This is a little off topic but.....


M&M, why dont u just compile/make a basic room with player start and a light??
i didnt exactly get what u mean.i do know how 2 make a basic room and compile it.im making my 1st map and its almost 90% complete and it has more than a room.
if u were talking abou tu not being able 2 make a basic room then perhaps u should should explain more as 2 y u cant?

Posted: Thu Mar 04, 2004 2:59 pm
by Master-Of-Fungus-Foo-D
nvm.

i had thought u never had made a map before.(ive made a couple. im still trying to get all of the tutorials into my head)
well sorry.
*slap myself*slap*slap*slap* :oops: :oops:

Posted: Thu Mar 04, 2004 5:42 pm
by M&M
lol,what gave u the idea i cant map
i had thought u never had made a map before
practically its true,i never made a map b4,but im making 1 as i said earlier and im dont with everything just working on the outer terrain and landscape,and vis design still left
im still trying to get all of the tutorials into my head
same here :wink:

Posted: Tue Mar 09, 2004 5:35 pm
by BiG_HeaD
Hey, I manage to get the Jeep Ride 100% with all the Scenery Completed.

For the map to go any farther, Im gonna need some help:

1: Train- I have the Platform ready, Once the train behaves correctly when the player gets in(ie no doing sudden turns, or doors wont open) then i can continiue with the ride.

2: Model: Shark(i need a model of a shark for the underwater section)

3: Model: Sunken Boat( Would be cool to have a Sunken Boat)

4: Loading Screen: I Have attempted to make custom loading screen, but have never succeded, If i sent you a pic, Could you Convert it?

5: Any Ideas For the Underwater Section or the Train Section.

Posted: Tue Mar 09, 2004 5:37 pm
by Axion
If you send me the pic and your .pk3, I'll make you a loading screen.

Posted: Tue Mar 09, 2004 5:45 pm
by M&M
i dont think we can put any more ideas unless we c whats already there (via screens),specially 4 the underwater part.i can only suggest one thing according 2 the last screen .fix the fps ,its very low .
also did u fix the clear water ? ......
wait.....
can u hear them?
the mapping community is shouting

**WE WANT SCREENSHOTS ,WE WANT SCREENSHOTS ,WE WANT SCREENSHOTS** :wink:

Posted: Tue Mar 09, 2004 6:38 pm
by hogleg
Yeah Big, let Axion do the loading screen, I tried once but it didn't work, I didn't adjust the channels properly :oops:

Posted: Wed Mar 10, 2004 3:24 am
by BiG_HeaD
some1 say screenshots? cuase ear hurts :(



Image

Image

Image

Image

Image

Posted: Wed Mar 10, 2004 3:11 pm
by M&M
cool.but the fps really needs some attention ,specially the one in the 4th pic.
and whats that green colour in the 1st 2 pics? nightvision?cause it cant be a normal night !
3rd pic also has a small misalignment between the road patches.
where is the underwater area?is it the last one?cause it looks wierd having a road in it.
but hey everything looks awesome until now.

suggetion:y dont u make the shark out of brushes (prefab) .u could play with it and make different looks 4 it,ill try some with it but i cant promise u it wont look crappy :wink: .however if the water isnt clear like the last screenshot of water hogleg posted.

Posted: Wed Mar 10, 2004 5:14 pm
by BiG_HeaD
yeah, I just used Green Lights.

Yes i will fix the road patches, and yes its underwater.

Me and Hog Are Gonna make some Shark Models.

Also- FPS will be boosted once i have the Entire map in working order.

Posted: Fri Mar 12, 2004 5:18 pm
by BiG_HeaD
Small Update: 3/12/04

Okay guys, Heres the ShizBiz-

Rite now the map is about 75% total completed. Hogleg wanted to help out with the train(woohoo!) so i sent him the filez for the time being.

What I need:----

I know i mentioned this before, But I need some shark Models. I attempted to make some and they looked more like a Dog crossed between a cow with wings.

Also: Does any1 know anything about the loading bar on the loading screen?
I need to know how 2 change it from a red loading screen to something different?

Oh- Does any1 have any of that corney Carnival Music? Maybe know where i can get it?

Lastly: I relize i wrote the tutorial for BetterFPS in maps for Call Of Duty, but in MOhland, Average FPS goes from 20 to 100. I need to fix those 20fps places, any1 have any suggestions?