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Posted: Fri Mar 05, 2004 10:55 pm
by dooguesgoober4
Hmm...the link seems to work for me....although i did have to hit it a few times to get it to work....and im not sure if the version on zip's website is the newest....dunno if he uploaded it or not...ill check

Posted: Fri Mar 05, 2004 10:58 pm
by dooguesgoober4
Yes it is...im pretty sure, if not, I'll make the final changes after you are done with it Bjarne!

Posted: Sat Mar 06, 2004 12:24 am
by Bjarne BZR
Found loads of juicy stuff to correct... making a full test compile right now.

Posted: Sat Mar 06, 2004 12:25 am
by dooguesgoober4
Awesome...could you be a pal and maybe put all the corrections into a readme file or something so us noobs know what we did????

Posted: Sat Mar 06, 2004 12:31 am
by Bjarne BZR
Way ahead of you ;)

And I've gotten an idea for a "stairs and VIS" tutorial :)

Posted: Sat Mar 06, 2004 12:32 am
by dooguesgoober4
Awesome....youre da man Bjarne!!!

Posted: Sat Mar 06, 2004 2:57 am
by ziptie2k2
Thanks for all your help Bjarne, its greatly appreciated. The version on my site is the version I got from doogues' site today.

This is the info I got from crunch on the loading screen deal.
That loading screen type is very easy.
First, you want to be sure to save your images as .jpg's. If you use .tga's, the filesize will be too big.

I am assuming that you know to place your images in the textures\mohmenu\dmloading or objloading depending on game type of your map.

You then need to create your .urc file. This is the file that will "show" the "slides"

It should look like this:
yourmapname
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
animMap .4 textures/mohmenu/dmloading/yourimg.tga
}
}

The clampMap that you are used to seeing is replaced with animMap, and directly after that, the "how long should this image stay on screen" number.
You only need that once.

For multiple images, it would be (all on the same line even if this post shows it on more than one line):

animMap .4 textures/mohmenu/dmloading/myimage.tga textures/mohmenu/dmloading/mynextimage.tga
and so on.
Notice the frequency number is only needed once.
Also, be sure that there is one and only one "space" between each image's path.

Hope this real long story for a short thing helps!
Axion, did you do the original loading screen? If so maybe you would want to attack this new one. Let me know cause I could try it but I have never done loading screens yet. :oops:

Posted: Sat Mar 06, 2004 3:02 am
by dooguesgoober4
Dont worry about it Axion....ill take the duties of doing the loading screen for now...all i need is the images....if i have any trouble ill let you know!!!

Posted: Sat Mar 06, 2004 3:04 am
by ziptie2k2
Good deal doogues, have fun with it. :wink:


BTW, I think this is the greatest way to learn how to map in radiant.
every time you get the map and something has changed, you get new ideas and ways to create things, and new ideas on how mapping works, not only that but when one learns, all learn.

There should be many more community maps for EVERYONE to edit.

Plus it brings ppl together in one fun effort. :D

(I dont know if you can tell I'm enjoying this) 8-) 8-)

Posted: Sat Mar 06, 2004 3:23 am
by dooguesgoober4
Well i got the loading screen working and everything...now i just need all the pictures to go in it!!!

It would be kewl if everyone could put their name of the picture like Zip did....that way we are "notified"

This project is drawing nearer and nearer to a close and its sooo exciting!!!!

Posted: Sat Mar 06, 2004 3:33 am
by Axion
Great work, Bjarne and Doogs!

I'll have my photo up soon, most likely later on tongiht.

Posted: Sat Mar 06, 2004 3:40 am
by dooguesgoober4
Oh yeah...to all who are making screenshots....make sure you put under your name whether you mapped, scripted or whatever...

Unfortunately...i dont have PSP so is anyone willing to put my name and "mapper/scripter" underneath my name for me if i send you the .tga file?????

Posted: Sat Mar 06, 2004 4:02 am
by dooguesgoober4
Nevermind guys....i figured out how to make a cool screen with paint...lol DAMN im good!!

Make sure you send me the pictures guys.....only need one from axion, cheetohs, bighoss and bjarne (if you want to have one)

Posted: Sat Mar 06, 2004 4:19 am
by dooguesgoober4
Okay...just so you guys know....here are the screens we have so far...

Image
Image

Posted: Sat Mar 06, 2004 5:04 am
by Axion
Here's mine-

Image