Posted: Wed Mar 09, 2005 6:46 pm
I think if you did that your exteriors would not draw while your were inside. You would not want that if you have windows. If you don't want to see the outside, use opaque windows, and the area portal for the door.bdbodger wrote:Someone said something about hint brushes in windows and doors that would plug the holes makeing the whole wall solid again . That would actually cut down on the number of vis leafgroups wouldn't it or at least vis data size or make it more efficient .
The tutorial for hint brushes is good, but it really only shows you a liimited situation in which they can be applied effectively. I tried to use them once on a map with a large combination of indoor/ outdoor areas and a lot of buildings with windows. I didn't do a very good job and my compile time went from several hours, to several days --- and I ended up with a map with lots of holes in it.
So I suggest lots of practice on something small before relying on them to boost FPS on your favorite map.