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Posted: Wed Mar 16, 2005 3:56 am
by lizardkid
as to removing spawns, ou'll have to add all your own after this, and i dont even think this is right..

Code: Select all

removeclass spawn
then spawn your new spawns. somebody correct this code...

as for making a .pk3, it's easier than you probably think.

right click, hit new>compressed folder.
put all your stuff into it.
get rid of the .zip and replace with .pk3
name it zzz_... or user_...

those are common naming conventions though.

Posted: Wed Mar 16, 2005 4:33 am
by cameronnat
lizardkid wrote:as to removing spawns, ou'll have to add all your own after this, and i dont even think this is right..

Code: Select all

removeclass spawn
then spawn your new spawns. somebody correct this code...

as for making a .pk3, it's easier than you probably think.

right click, hit new>compressed folder.
put all your stuff into it.
get rid of the .zip and replace with .pk3
name it zzz_... or user_...

those are common naming conventions though.
And just where am I to put this .pk3 afterwards? :wink: :lol:

Posted: Wed Mar 16, 2005 4:44 am
by lizardkid
just in plain old main. make sure you have the correct folders imitatedin the .pk3 as where all your stuff is.

Posted: Wed Mar 16, 2005 9:01 am
by Bjarne BZR
There are atempt at "complete" tutorials, but they never fit everyone exactly I'm afraid.

But onto your problem: I dont think the spawns on the beach has targetnames, as they are never disabled in the original map, they never needed to have targetnames.

So to move the spawns you will need to do it another way: take a look at the "The Hunt anti grenade-spam mod" ( http://gronnevik.se/rjukan/index.php?n=Main.ModDownload ). In that script I spawn triggers over the original spwns and use them to teleport the player to a new destination.

Posted: Wed Mar 16, 2005 2:48 pm
by cameronnat
First of all I want to say Thank-you to your all your patienc e with me fBjarne BZR. But I am a NOOB as far as modding goes. I just looked at your mod for The Hunt and it just blows my mind. I have NO IDEA how I would incorporate that into Omaha. I know it's ALOT to ask but do you think you could help me out here? My friend and I have started 2 Spearhead servers. We have a website but we are NOT a clan. It has been a month and still it seems very hard to get anything accomplished. I mean we have stats and forums but we don't have a bunch of our favorite maps because of spawn points, etc. I know it is alot to ask of you but do you think you could mod Omaha for us so we can use it for FFA? I would totally give you ALL the credit and post a link to your site if you wish!! Please let me know either way. Again, thankyou very much!

Posted: Wed Mar 16, 2005 2:55 pm
by Bjarne BZR
Place the calls to the spawn move funtion in main ( before "level waittil spawn " )
Place the spawn move funtion itselt last in your script file.