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Posted: Mon Apr 25, 2005 12:37 am
by lizardkid
the death event isnt public in MP.
Posted: Mon Apr 25, 2005 2:45 am
by oddball
i think you can do it with $player[local.i] waittill death
but i could be wrong

Posted: Mon Apr 25, 2005 7:32 am
by lizardkid
lizardkid wrote:the death event isnt public in MP.
that's what i meant, the waittill death doesn't work in MP.
at least, that's what i saw in a couple other posts. i've never tried it myself.
Posted: Mon Apr 25, 2005 12:43 pm
by oddball
almost sure it does, the only thing that isn't working, is the dead state. when the player dies, it goes to dead for a very small time, after that it goes back to alive although the player very very dead

Posted: Mon Apr 25, 2005 12:53 pm
by Elgan
it dontmatter.hehe
even if it did or didnt u can check that 30 over ways. but u still cant get who shot from it.
Posted: Mon Apr 25, 2005 12:59 pm
by Rookie One.pl
Exactly.
And it's much simpler to have a script executed when the KILLED state is entered instead of checking for death.
Waittill death doesn't work for players, you've got to use the while (isAlive(local.player)) waitframe stuff.
Posted: Tue Apr 26, 2005 11:07 am
by Elgan
ja,. but ppl dont start using state files. i want them for my mods. isalve is just as good
