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Posted: Mon Apr 25, 2005 5:15 pm
by hogleg
Check you're filters, make sure lod is not checked

Posted: Mon Apr 25, 2005 8:34 pm
by k47a
la-folie wrote:and how is it possible that i fall trough the ground, and keep falling ???? (occours when i walk on the LoD)
I guess you got a hole in your map... (in the skybox) - well, it happened to me once until I found out that my skybox sucks :D

Posted: Mon Apr 25, 2005 9:19 pm
by Rookie One.pl
Don't forget that patch/LOD terrain collision detection sucks in general, especially at the bends (?), where you can, at an appriopriate angle, shoot a projectile through it.

Posted: Mon Apr 25, 2005 10:47 pm
by lizardkid
get's annoying on Hunt when you're the last rocketeer and there's a mad pistoleer running dead at you and your rocket straight underground.

i htink it's because it's triangulated, so you're going to have a lot of holes if the tris dont connect properly...

your best option is to put flat caulk brushes underneath the LOD in blocks so things like grenades and rockets will still blow up reasonably clsoe to the surface.

Posted: Tue Apr 26, 2005 2:28 am
by hogleg
you should'nt keep falling, don't you land on you're skybox?

If you mess with you're lod to much it can get ugly.
Best to delete it and start with a fresh piece

Posted: Tue Apr 26, 2005 8:43 am
by la-folie
well i checked my filters and it is not checked so what can i be, and no i kept falling down(pretty cool actually :D ) but anoying

Posted: Tue Apr 26, 2005 10:07 am
by wacko
wacko wrote:Take care not to open ur skybox this way, the hole, well, is a hole and the LoD won't seal it...
As I said before, u must not cut a hole in ur skybox's bottom brush. U will have to build a seperate layer with that hole inside ur skybox:
Image
This image is 2d of course, u'll have to do it 3d :wink:

For the vanishing LoD, try to 1st check Filter ALL and then uncheck it again. This makes sure, really no filter is active :?

Posted: Tue Apr 26, 2005 10:20 am
by la-folie
ah now i understand thx alot bro, jes i will have it a try thx mate

Posted: Tue Apr 26, 2005 5:25 pm
by k47a
@ wacko
Hey, thanks a lot for that one! This might help to feel less scared of LOD and patch mesh :D . No, honestly, I didn't dare use those as very (!) strange things happened to my map when I put LOD/patch stuff in it... :lol:

Posted: Tue Apr 26, 2005 6:18 pm
by Mj
Patches are all sacred! You can do sic stuff with patches! (eg1)(eg2)

(LoD Sucks, tho :P) And I love the diagram Wacko :D

Posted: Tue Apr 26, 2005 7:12 pm
by k47a
Sacred? I guess it's gonna take a lot of time till I'll be able to manage those... :D I tried some things but after a while I lost orientation and had to give up... Is there a tut on how to use patches? I reall can't imagine what "sic stuff" I could do with that... (I think I once tried to make some rocks, but, as I said, failed very soon :? )

Posted: Tue Apr 26, 2005 7:16 pm
by Mj
(eg1)
(eg2)
(eg3)
(eg4)

Some old examples :)

Posted: Wed Apr 27, 2005 1:06 am
by lizardkid
thought those were from Unreal at first...

yeah Mj is a master patch mesher. anything looks good if you take the time to learn it. geometry, AI, models...

Posted: Wed Apr 27, 2005 7:24 am
by Mj
I suck at everything else, tho :lol:

If anyone wants anything as prefab, just shout :)

Posted: Wed Apr 27, 2005 8:52 pm
by hogleg
Go here and watch Lod Terrain
http://www.carbongraphx.com/mohaa/vidtuts.html

I learned the importance of locking certain vertices before moving others.