Page 2 of 2

Posted: Sun May 08, 2005 2:35 pm
by jv_map
It'll make your texture translucent when you view it from an inconvenient angle.

Posted: Sun May 08, 2005 2:51 pm
by Mj
cool!, thanks sounds quite useful :)

Posted: Sun May 08, 2005 9:02 pm
by Mj
Adding a lightmap fixed it completely! :D

Posted: Mon May 09, 2005 2:43 pm
by jv_map
Show us show us show us :D

Posted: Mon May 09, 2005 3:47 pm
by Mj
Well, urm, being entirely inconsistant as I am, I have decided this grass looks rubbish ( :( ), and am working on an entirely knew type of grass :D

Bear with me folks, one day I shall revolutionise the MoH mappers grassing ability :wink:

Posted: Mon May 09, 2005 5:14 pm
by Mj
on that note... How can i get a texture to show up on both sides of a mesh?

Posted: Mon May 09, 2005 6:21 pm
by Rookie One.pl

Code: Select all

cull none

Posted: Mon May 09, 2005 6:45 pm
by Mj
Doesn't seem to be working :oops:

Nm, I'll post the grass up here when I find a USB drive...

Posted: Mon May 09, 2005 7:09 pm
by wacko
Rookie One wrote:

Code: Select all

cull none 
Mj wrote:Doesn't seem to be working
Afaik, it's working just as long as u didn't bend ur mesh. If e.g. a patch mesh is still rectangular, it ought to work...:?
Hey, try to get that USB drive asap! Oscar's hungry :wink:

Posted: Mon May 09, 2005 8:04 pm
by Mj
Ah... its a bent mesh :(

Never mind; (selects the entire maps, supply of grass and inverts it :shock: )