Posted: Fri Jun 03, 2005 3:10 am
Axion,
I try use the technique in doors and rotationdoors.
I put the sound_stop and sound_move directives agree with my alias defined in .scr file, but when i test my map, dont play the correct sound.
This image is relative a rotation door:

My script file code:
Some thing wrong ??? 
I try use the technique in doors and rotationdoors.
I put the sound_stop and sound_move directives agree with my alias defined in .scr file, but when i test my map, dont play the correct sound.
This image is relative a rotation door:

My script file code:
Code: Select all
main:
level waittill prespawn
exec global/DMprecache.scr
level.script = maps/dm/user_98kazaksilo.scr
local.master = spawn ScriptMaster
local.master aliascache door_98alert sound/mechanics/Mec_Alarm_03.wav soundparms 0.5 0.0 1.0 0.0 256 256 auto loaded maps "dm moh obj train"
local.master aliascache door_98while sound/mechanics/Mec_SteamLoop_01.wav soundparms 0.5 0.0 1.0 0.0 256 256 auto loaded maps "dm moh obj train"
local.master aliascache door_98stop sound/mechanics/DoorWoodOpen_07.wav soundparms 0.5 0.0 1.0 0.0 256 256 auto loaded maps "dm moh obj train"
exec global/ambient.scr mohdm4
exec global/exploder.scr
exec global/door_locked.scr::lock
setcvar "g_dm_alliedtext1" "Kazak Silo"
setcvar "g_dm_alliedtext2" "by MCunha98"
setcvar "g_dm_alliedtext3" ""
setcvar "g_dm_axistext1" "Kazak Silo"
setcvar "g_dm_axistext2" "by MCunha98"
setcvar "g_dm_axistext3" ""
setcvar "g_scoreboardpic" "none"
level waittill spawn
end