Page 2 of 2

Posted: Sun Jul 03, 2005 5:05 am
by HDL_CinC_Dragon
thats because the game dosnt know your bath (im guessing its a bathtub) is supposed to be in a script so when the script is looking for $bathallied it cant find one cuz it dosnt realize the bath is supposed to be scripted

Posted: Sun Jul 03, 2005 11:34 am
by Runt
HDL_CinC_Dragon wrote:thats because the game dosnt know your bath (im guessing its a bathtub) is supposed to be in a script so when the script is looking for $bathallied it cant find one cuz it dosnt realize the bath is supposed to be scripted
Ok, I understand that.. But how do I have to fix it? :roll:
Thanks for the help :wink:

Posted: Sun Jul 03, 2005 2:07 pm
by Green Beret
bdbodger wrote:My rule of thumb is speed for movement time for rotation .
Thnx fer the tip :wink:

i learn sumtin new everyday :?

Posted: Sun Jul 03, 2005 5:13 pm
by HDL_CinC_Dragon
Runt wrote:
HDL_CinC_Dragon wrote:thats because the game dosnt know your bath (im guessing its a bathtub) is supposed to be in a script so when the script is looking for $bathallied it cant find one cuz it dosnt realize the bath is supposed to be scripted
Ok, I understand that.. But how do I have to fix it? :roll:
Thanks for the help :wink:



lol ok. So you have the bath tub but its only a regular entity. The game is looking for anything thats a "script_model" or "script_object" or something "script_...". What you need to do is (with out having anything selected) create a "script_model" and then press "n". when the little window pops up, in the first typing box labeled "key" inside the window type "model" then in the typing box under that titled "Value" type "static/bathtub.tik" and now just place it where ever you want it and now you can fully script it to do what ever you want :D :D

hope this helped!

Posted: Sun Jul 03, 2005 6:29 pm
by Runt
Ok, tried that.. It does work, but
1) the bath is ugly yellow colored (maybe because of the "-fast" at vis options.)
2) i can only sit on top of it. Not in the bath itself..
3) The "standard" models dissapear.. :(

Image

:(

Posted: Sun Jul 03, 2005 7:42 pm
by Master-Of-Fungus-Foo-D
it is solid because it is a script_model ;) you need to make it notsolid manually... then make your own clip ;)

Posted: Sun Jul 03, 2005 8:06 pm
by ViPER
yea but hes moving it around i think... any angles might make that wierd. try a box, box lid or a desk that has a good solid shape.

Posted: Sun Jul 03, 2005 8:48 pm
by Runt
Master-Of-Fungus-Foo-D wrote:it is solid because it is a script_model ;) you need to make it notsolid manually... then make your own clip ;)
Did that, but i really want to have a normal bath.. Not yellow :(:(

Console is spamming this message:
Image

Posted: Mon Jul 04, 2005 1:19 am
by HDL_CinC_Dragon
hmmm i cant help ya past what i already did man sry. im not familiar with this problem :? :? :( :(

Posted: Mon Jul 04, 2005 8:36 am
by Runt
HDL_CinC_Dragon wrote:hmmm i cant help ya past what i already did man sry. im not familiar with this problem :? :? :( :(
No problem :) You did what you could :wink: Thanks!
Maybe other people are more familiar with this problem :roll: :)

Posted: Mon Jul 04, 2005 11:29 am
by bdbodger
the shader has rgbGen Vertex in it that is why you get that error . It happens alot with the models in the static models section . If it is a cutom map you can make a custom shader and change the shader to read rgbGen lightingSpherical

Posted: Mon Jul 04, 2005 3:22 pm
by Runt
bdbodger wrote:the shader has rgbGen Vertex in it that is why you get that error . It happens alot with the models in the static models section . If it is a cutom map you can make a custom shader and change the shader to read rgbGen lightingSpherical
Thank you very much ! It is a nice model now :D . I edited the "bath part"of "furniture.shader" and now it works :!: Thanks!

Posted: Mon Jul 04, 2005 3:55 pm
by HDL_CinC_Dragon
Anytime :wink: (from my part that is lol, took a collective genius to work this out heh heh)