Posted: Fri Aug 05, 2005 7:41 am
Glad to help 
MoHAA Mapping
http://map.moh-central.net/forum/
Code: Select all
main:
setcvar "g_obj_alliedtext1" "Destroy the Flak"
setcvar "g_obj_alliedtext2" "Steal the Documents"
setcvar "g_obj_alliedtext3" "Kill the Axis"
setcvar "g_obj_axistext1" "Defend the Flak"
setcvar "g_obj_axistext2" "Protect the Documents"
setcvar "g_obj_axistext3" "Kill the Allies"
setcvar "g_scoreboardpic" "loading"
level waittill prespawn
exec global/DMprecache.scr
exec global/door_locked.scr::lock
exec global/ambient.scr obj_bunkers
level.script = maps/obj/obj_bunkers.scr
level waittill spawn
$document1_trigger setthread objective1
$document2_trigger setthread objective2
$document3_trigger setthread objective3
level.targets_to_destroy = 4
level.targets_destroyed = 0
level.bomb_damage = 200
level.bomb_explosion_radius = 640
level.defusing_team = "axis"
level.planting_team = "allies"
level waittill roundstart
// Set the parameters for round based match
level.dmrespawning = 0 // 1 or 0 (0=no respawn)
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
$flak88_explosive1 thread global/obj_dm.scr::bomb_thinker
thread axis_win_timer
thread check_if_my_bomb_exploded
thread allies_win_test
end
check_if_my_bomb_exploded:
while (!$flak88_explosive1.exploded)
{
waitframe
}
iprintlnbold "The Flak has been destroyed!"
end
objective1:
if (parm.other.dmteam == allies) // chose the team
{
$document1_trigger nottriggerable
$document1 hide
$document1 playsound pickup_papers1
level.targets_destroyed++ // That will add 1 point
iprintlnbold "A document has been stolen!"
}
end
objective2:
if (parm.other.dmteam == allies) // chose the team
{
$document2_trigger nottriggerable
$document2 hide
$document2 playsound pickup_papers1
level.targets_destroyed++ // That will add 1 point
iprintlnbold "A document has been stolen!"
}
end
objective3:
if (parm.other.dmteam == allies) // chose the team
{
$document3_trigger nottriggerable
$document3 hide
$document3 playsound pickup_papers1
level.targets_destroyed++ // That will add 1 point
iprintlnbold "A document has been stolen!"
}
end
// Allied victory test
allies_win_test:
while(level.targets_destroyed < level.targets_to_destroy)
{
waitframe
}
// No objectives left allies win
teamwin allies
end
// Axis victory test, not a lot :)
axis_win_timer:
level waittill axiswin
end
Code: Select all
thread global/exploder.scr::mainCode: Select all
levelwaittill spawnCode: Select all
$flak88_explosive1 thread global/obj_dm.scr::bomb_thinker Code: Select all
level.targets_to_destroy = 4