in the editor the texture fits the brush!!! (i used Ctrl + F)
but when i compile the map through the VIS stage it comes out tiled like in the picture.
when it happend i started thinking, what was the last thing i changed that could cause this problem?
well, the last thing i changed was creating barrels using patch meshes and func_group.
i just deleted all those barrels and created new ones with normal brush and added them mutliple sides (about 12)
then when i compiled again through the VIS stage the texture came out fine, this way i concluded that it was the patch meshes barrels that caused the problem.
Custom Textures going wild
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