Posted: Mon Oct 10, 2005 8:57 am
Yes, that method will work in roundbased and objective for that matter.
For TDM and FFA this will work too -
I did a test using Rindogs script - I replaced the dummy with an orb tik so i could see it work. the origins were placing the block at foot level - So i moved them all up 40 units - and now they effectivley block spawning.
here all but one of the spawns are blocked in mohdm6 and trigger removes the blocks when players are near.
call from above waittill prespawn
For TDM and FFA this will work too -
I did a test using Rindogs script - I replaced the dummy with an orb tik so i could see it work. the origins were placing the block at foot level - So i moved them all up 40 units - and now they effectivley block spawning.
here all but one of the spawns are blocked in mohdm6 and trigger removes the blocks when players are near.
call from above waittill prespawn
Code: Select all
disable_tdm_spawns:
thread spawn_block_trigger ( 240 -136 -96 )
thread spawn_block_trigger ( -408 -808 88 )
thread spawn_block_trigger ( -420 -845 328 )
thread spawn_block_trigger ( -632 -610 328 )
thread spawn_block_trigger ( -400 792 -96 )
thread spawn_block_trigger ( 418 807 -96 )
thread spawn_block_trigger ( 244 984 88 )
thread spawn_block_trigger ( 236 984 328 )
thread spawn_block_trigger ( -432 911 328 )
thread spawn_block_trigger ( -432 911 88 )
thread spawn_block_trigger ( -408 991 568 )
thread spawn_block_trigger ( -312 896 88 )
thread spawn_block_trigger ( -312 896 568 )
thread spawn_block_trigger ( -280 904 328 )
thread spawn_block_trigger ( 248 944 568 )
thread spawn_block_trigger ( -1152 -72 552 )
thread spawn_block_trigger ( -964 -192 302 )
thread spawn_block_trigger ( -484 -610 88 )
thread spawn_block_trigger ( 240 -72 -96 )
thread spawn_block_trigger ( -400 -720 88 )
thread spawn_block_trigger ( -420 -773 328 )
thread spawn_block_trigger ( -664 -586 328 )
thread spawn_block_trigger ( -400 856 -96 )
thread spawn_block_trigger ( 418 871 -96 )
thread spawn_block_trigger ( 244 1008 88 )
thread spawn_block_trigger ( 236 1008 328 )
thread spawn_block_trigger ( -432 935 328 )
thread spawn_block_trigger ( -432 935 88 )
thread spawn_block_trigger ( -488 991 568 )
thread spawn_block_trigger ( -312 960 88 )
thread spawn_block_trigger ( -312 984 568 )
thread spawn_block_trigger ( -280 968 328 )
thread spawn_block_trigger ( 248 1040 568 )
thread spawn_block_trigger ( -1152 8 552 )
thread spawn_block_trigger ( -964 -168 302 )
thread spawn_block_trigger ( -484 -530 88 )
thread spawn_block_trigger ( -1136 784 552 )
thread spawn_block_trigger ( -1136 848 552 )
thread spawn_block_trigger ( -336 -556 -107 )
thread spawn_block_trigger ( -336 -492 -107 )
thread spawn_block_trigger ( -704 800 -107 )
thread spawn_block_trigger ( -624 816 -107 )
thread spawn_block_trigger ( 912 -48 -96 )
thread spawn_block_trigger ( 848 -48 -96 )
thread spawn_block_trigger ( 1072 608 354 )
thread spawn_block_trigger ( 1008 608 354 )
thread spawn_block_trigger ( -650 -614 88 )
thread spawn_block_trigger ( -586 -614 88 )
thread spawn_block_trigger ( -1136 785 300 )
thread spawn_block_trigger ( -1136 849 300 )
end
// local.trig.dummy = spawn script_model
// local.trig.dummy model "static/corona_orange.tik"
spawn_block_trigger local.origin:
local.trig = spawn trigger_multiple
local.trig.origin = local.origin
local.trig setsize ( -9 -9 -9 ) ( 9 9 9 )
local.trig wait 0.1
local.trig delay 0.0
local.trig setthread spawn_block_trigger_thread
local.trig.dummy = spawn "fx/dummy.tik"
local.trig.dummy.origin = local.origin
local.trig.dummy setsize ( -1 -1 -1 ) ( 1 1 1 )
local.trig.dummy solid
end
spawn_block_trigger_thread:
local.player = parm.other
self.dummy notsolid
while (local.player istouching self)
{
// println test
wait .1
}
wait 1
//println endtest
self.dummy solid
end