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Posted: Thu Oct 27, 2005 6:38 pm
by Indianajones
I am happy to accept any way to fix the problem anyway you say.

The problem appears only when I have COMPLIED the map and try it.

Could it be that the wall thats disapearing becaues its on an angle and dosend follow the gridlines???

Posted: Thu Oct 27, 2005 6:40 pm
by Mj
Son, select EVERYTHING in your map and ctrl + G it.

I know

Mj

Posted: Thu Oct 27, 2005 6:44 pm
by At0miC
Indianajones wrote:Could it be that the wall thats disapearing becaues its on an angle and dosend follow the gridlines???
No, when your vertices are off the grid (which is your problem) then the vertices are not on a static position. For example a vertice is at 2.24 5.50 1.34 which is not a good thing. Your brush has not to follow the grid lines, but the points (vertices) of your brush must be on a right static coordination. You may have any angle you want, but be sure the vertices are on the grids.

Posted: Thu Oct 27, 2005 8:16 pm
by PKM
Mj wrote:Son, select EVERYTHING in your map and ctrl + G it.

I know

Mj

question, will that move every brush to the closest grid or closest grid you have currently set ? i've often wondered about that though never have used that function (proably needed to but never did)

Posted: Thu Oct 27, 2005 8:29 pm
by At0miC
not the brush but each vertice will snapped to (i guess) the closest grid. However sometimes it can bugger a bit so your brush will get weird shapes and evil stuff.

I don't suggest to select your whole map and then doing the snap to grid tool. Because like I said it may be buggy and if you do a lot of brushes/meshes at the same time you won't notice the crap at that moment (if you get some). Doing it one by one is better, but it's only needed when your not sure if they are on grid or if you did something special like the edge tool, cutting, vertices tool, rotating etc. or if you get any errors for a brush or mesh (location or brush number will be shown while compiling)

Posted: Thu Oct 27, 2005 8:42 pm
by Mj
The closest to the grid you have set (gridsize 1, or 2, or w/e)

Posted: Sat Oct 29, 2005 5:16 pm
by Indianajones
When I did the map I was constently changing the grid size from 1 to 8 so i sounds like this has also been a factor as well.
:cry: :oops:

Posted: Sun Oct 30, 2005 1:07 am
by LeadHead
If you made a wall while the editor was in gridsize 1, and then changed your gridsize to 8, then it will probably look like it is off the grid but it really isn't. To find out if the brushes are TRULY off of the grid, hit "1" on the keyboard (or just go to Grid > Grid 1). If a verticy is on the grid when viewing it in gridsize 1, then it should be OK.

After you are sure you are in grid 1 mode then zoom in on a verticy thats in question and see if it is on the grid. You may also want to snap the vertices to the grid now when the grid is at size 1, then you will get smaller distortions in your brushes, but they will be less noticable then if you were in gridsize 8. Good luck!

Posted: Mon Oct 31, 2005 7:17 pm
by Indianajones
Well I have replaced the part of thr roof that was disapearing and also the side of the other building and other little things.

At this very moment it is compiling the map so in a day I will find out if I have fixed the problem.

From now on I tyr not to go below grid size 8 while building. :roll:

Posted: Tue Nov 01, 2005 9:50 pm
by Indianajones
Fixed the wall problem they are appearing now and the shadow thing is sorta fixed.

Thanks all.