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Posted: Mon Mar 13, 2006 10:48 pm
by fru3tration
ok.......where are the objects--example: tanks-vehicles etc that are scripted into the map located so i can edit them???
thanks
Posted: Mon Mar 13, 2006 10:58 pm
by ViPER
Hmmmm, you want to mod or map?
to complete different things. Check these out and come back if you have any questions.
/tutorials.php?category=All
Posted: Mon Mar 13, 2006 11:48 pm
by hogleg
ummm we still don't know exactly what your trying to do, is it.
1. Decompiling original SH stock maps.
2.Trying to just script objects into original maps.
3.You've DL'd the original MP SH maps and your changing things there.
The maps will not work server side if you do 1 or 3.
If its for your Clan they can DL it from you.
I thought EA only released AA MP maps? anyone?

Posted: Tue Mar 14, 2006 12:04 am
by neillomax
Posted: Tue Mar 14, 2006 1:26 am
by fru3tration
1.I am decompiling SH stock maps--BECAUSE they arnt availble in .map format
2.I am NOT trying to just script objects into the original maps....IM TRYING TO EDIT THE OBJECTS!!!-as in their style/colors/flags
3.I havnt dl the original MP SH maps becuz they must not be available--thats why im decompiling STOCK SH MAPS!!!
also,
4. right now im working on the original stock mohdm maps becuz they work with SH!!!
___________________________________________________________
NEILIOMAX: i did not post that thread on tmt, but it is VERY helpful, ty for posting it--i got ahold of that guy on aim, and he answered some of my questions.
_________________________________________________________
VIPER: I dont want a mod or map---i want to know where the objects that are scripted into the maps (example---tanks, turrents, nebelwafers, vehicles) are located in the mohaa .pk3 files so i can extract them and edit the colors/textures!!! Mainly make them more realistic and add flags etc

sound cool huh??
thanks guys!!!!
Posted: Tue Mar 14, 2006 3:38 am
by hogleg
okay, Decompile the map, spend the next 100 hours correcting the mess the decompiler made of the map with mohradiant, might as well write a new script too cause your going to have to add new triggers etc like Tom was saying.
you place machine gun turrets, tanks, vehicles with mohradiant, with the objects placed into a map with radiant you must have a script for that map.
Its in the pk3. You can open that with Pakscape.
sry if i don't get what your saying
read some of these tuts, give you a better idea
http://users.1st.net/kimberly/Tutorial/tut.htm

Posted: Tue Mar 14, 2006 6:00 am
by ViPER
I think your talking about changing the model skins. Might want to post in the skinning/modeling forum.
Posted: Tue Mar 14, 2006 11:07 pm
by fru3tration
ty viper thats rite