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Posted: Tue Mar 21, 2006 12:57 am
by neillomax
I'm not a good mapper either. I'm a pretty good critic though........lol
Put it on ice and look at it 2 years from now. Make up your own mind
Posted: Tue Mar 21, 2006 11:46 am
by XenoPHoXx_NL
Well i made the vis boxes in the map would you be so kind test it out now and see if it still has a lag?
thx
http://www.freewebs.com/mohaaxxxclan/downloads.htm
Posted: Tue Mar 21, 2006 10:12 pm
by neillomax
The "other" map, which I tried yesterday, I only loaded once, and sometimes if you load maps a second time, they "play" a little better. The map I loaded today still has lagg in a few spots....low fps. From the allies side, looking and going across the bridge, at the kraut side of the bridge, I pick up lag around the oil tank, and in the church as I get up a flight of steps. Also at the very end of the tunnel........... Keep workin at it.
Forgot, when I get to the explosions in the water, I get lag. I haven't tried putting explosions in using radiant, but mine don't lagg.... the ones I scripted in. Don't think, or don't know if there should be a difference or not. Maybe there are too many in one spot, or was that a trigger multiple ?....
As far as, "what should I do", .... use your imagination. If you look at my rendition, I used mine, Just rip stuff apart, add stuff, alter things................blah,blah,blah...... go fo it. They are free maps to screw with man.............
Posted: Tue Mar 21, 2006 10:18 pm
by jv_map
XenoPHoXx_NL wrote:im not the greayest mapper but okay ill will learn.
But exept the error's and the fps that sucks was it overall good or
do you guy's say i better quit with practicing
There's no one here that would ever tell you to stop practicing

Posted: Tue Mar 21, 2006 10:44 pm
by XenoPHoXx_NL
haha i know but i did my verry best and just get true but sad answers
i did made a vis in it and still waiting what they think of it now
Posted: Wed Mar 22, 2006 2:30 am
by ViPER
Xeno,
I believe my impression would be similiar to that with the recent map "Place De Ville" by Unknowme. Regardless of the style of the map (because some maps are realism and some are unorthodox) I am left with the feeling that the map is not finished.
Take the time to sow up any loose corners, visible leaks, or texture problems. Make something you can be proud of - rather than something thats thrown together so you can hurry and play it.
Mapping itself can be rewarding (more than the game itself can offer) The longer your project takes to have a fine finished product. The more you get out of it.
Posted: Thu Mar 23, 2006 10:15 am
by XenoPHoXx_NL
[quote="neillomax"]
Forgot, when I get to the explosions in the water, I get lag. I haven't tried putting explosions in using radiant, but mine don't lagg.... the ones I scripted in. Don't think, or don't know if there should be a difference or not. Maybe there are too many in one spot, or was that a trigger multiple ?....
Uhm the explosions in the canal they come from that flak88 in the left corner of the alliedside.
and yes they are triggered