Low lying fog shader - help please

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lizardkid
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Post by lizardkid »

come to it, you may not even need to get that complex with the smoke. if i'm right, then the variable "life" should apply to all particle effects, you should jsut be able to make a chain spawner for any of the smokes, set a long life period, and it should have the right effect.

might be a bit thick, but the scale should even it out.

nothing wrong with doing it with brushes or meshes, just tossing another idea out.
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Waylander76
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Post by Waylander76 »

Would I do this in Radiant or could it be scripted?
I assume I could have script origins in radiant and spawn a smoke
at those origins in a script?

**Edited to add ** could I do it so it looks like the smoke from a SH smoke grenade? The map this is for will be a SH map
Rookie One.pl
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Post by Rookie One.pl »

Refering to the brush techinque: I think you misunderstood me. ;) I meant to lay layers of the fog brush horizontally, covering the whole room, some 8 units thick, stacked on top of one another.
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Waylander76
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Post by Waylander76 »

Well I've been playing around with the various methods for a few days now and a smoke emitter is the way to go I think.

So thanks for all the help and suggestions guys.
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tltrude
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Post by tltrude »

Have a look at Atomic's Train to Hell map. The Engine has a long smoke trail.

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You can use it if you like.
Last edited by tltrude on Thu Apr 06, 2006 2:36 pm, edited 1 time in total.
Tom Trude,

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Waylander76
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Post by Waylander76 »

Tom now that's one I haven't thought of...will give that a try! :D
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