come to it, you may not even need to get that complex with the smoke. if i'm right, then the variable "life" should apply to all particle effects, you should jsut be able to make a chain spawner for any of the smokes, set a long life period, and it should have the right effect.
might be a bit thick, but the scale should even it out.
nothing wrong with doing it with brushes or meshes, just tossing another idea out.
Low lying fog shader - help please
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