Page 2 of 2

Posted: Sun May 07, 2006 6:41 am
by jv_map
$boss.enablePain = 0 :)

Posted: Sun May 07, 2006 7:35 am
by Broadus
Neato! Thanks!

Posted: Tue Sep 05, 2006 4:05 am
by dman
This sounds really cool, but the link is broken :(

Posted: Tue Sep 05, 2006 5:44 pm
by Ophisâ„¢
it was ok, up untill you come across the boss and then it goes downhill.. its realistic.. but why a boss? why oh why do you bring that into a game thats based on a real life event that you improved to be even more realistic? i found it to be just daft.

Posted: Wed Sep 06, 2006 4:07 am
by dman
well can you take the boss out in MOHRadient?

Posted: Wed Sep 06, 2006 5:02 pm
by Kiko
Not my style, not my style.

Posted: Wed Sep 06, 2006 7:20 pm
by Rookie One.pl
Geez, you guys have problems. :roll:

Posted: Thu Sep 07, 2006 1:10 am
by dman
okay, well can i get a working link anyway please?

Posted: Thu Sep 28, 2006 11:41 pm
by dman
is anyone planning on making this better in the future? because i saw a squad maker mod for mp, i just thought it would be complementary for there to be a squad control mod in sp, but thats just my opinion

Posted: Fri Sep 29, 2006 7:18 am
by jv_map
Na squadmaker is completely different :?

Posted: Fri Sep 29, 2006 9:42 pm
by dman
yeah i know but there both based around squads, its a tiny connection but its still a connection. . .i think

squad maker is for mp where it balances gameplay by fitting you in a squad with a certain number of riflemen, support gunner, smg gunners etc.

this allows you to have a more tactical control of the rifleman, support gunners, smg gunner, etc. in sp

i think correct me if im wrong. . .which is a vast majority of the time :lol:

Posted: Fri Sep 29, 2006 10:29 pm
by jv_map
You're totally right this time :D

Posted: Mon Oct 02, 2006 5:13 pm
by dman
cool :o . . .but ugh nvm i should just give up on trying to get this file. . .umm well im really bad at modding in general so i dont even know how this is done, and dont bother trying to explain it to me cus it sounds like a different language. . .kinda stinks cuz mohaa is such a good fps, and i really dont like the action in games like Brothers in arms, and i think this mod is a perfect solution for those who want both a very action packed experiance and a tactical experiance

w/e though :lol:

Posted: Mon Nov 13, 2006 1:52 am
by Broadus
I'M BACK! A bit late, certainly, but I'm finally motivated to work on my Friendly Faces mod again.
I like the boss. Don't diss on my boss. Medal of Honor's not all that realistic. I mean, if you thought six dudes (including the medic) running head-first into danger with minimal use of cover against dozens and dozens of enemies was realistic before the boss, you'd be crazy.
Since I wanted to make a mod showing how fun single player Medal of Honor could be if you put in teammates (ones that you could boss around, thanks to LizardKid) and more enemies, I decided to break sensibility and integrity by throwing in a super-unit. I want the game to have more of an arcade feeling, for the sake of being able to get in your enemy's face and fight him at point-blank range in an unrealistic fashion without worry of instant death.
Pacific/European Assault and any Call of Duty game are what you'll be looking for if you want a realistic World War 2 experience wherein you can't take on a crapload of enemies close-up by yourself.