If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
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by neillomax » Tue Jul 04, 2006 5:00 pm
Open up SDK... click on tools.......... you will see radiant in the right hand panel. Double click on that. It should load.
Liberator
First Lieutenant
Posts: 196 Joined: Sun Jul 02, 2006 10:55 am
Location: Denmark
Post
by Liberator » Wed Jul 05, 2006 8:38 pm
It does Load but when I compile, it first asks for MOH AA and then i t cant find the directory.
I did move a directory, then it started saying "Localization error". I then moved it back, but it didnt work.
Maybe its easier to reinstall everything again
I liberate stuff...the danish way..
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
Post
by neillomax » Wed Jul 05, 2006 8:54 pm
I assume you are using mapbuilder to compile..... ?
C:\PROGRA~1\EAGAME~1\MOHAA
C:\PROGRA~1\MOHAAT~1
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm
this is setup for allied assault. to set up for spearhead the second and third ones need to point to spearhead.
SDK
MAINTA/maps/dm
use the "change" buttons on mapbuilder to find them.
Liberator
First Lieutenant
Posts: 196 Joined: Sun Jul 02, 2006 10:55 am
Location: Denmark
Post
by Liberator » Wed Jul 05, 2006 10:57 pm
Yes I do, and it works now!
...well it did....
I tried to make my first real level. A small one. When I was about to place the player, the "info" button in the popdown menu is not shown. What do I need to do?
Lib
I liberate stuff...the danish way..
lizardkid
Windows Zealot
Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT
Post
by lizardkid » Wed Jul 05, 2006 11:41 pm
you need to put the "entdefs.pk3" file into your main folder.
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Liberator
First Lieutenant
Posts: 196 Joined: Sun Jul 02, 2006 10:55 am
Location: Denmark
Post
by Liberator » Thu Jul 06, 2006 6:38 am
oops yes... Thank you lizardkid
I forgot it in the confusion after reinstalling
Lib
I liberate stuff...the danish way..
Liberator
First Lieutenant
Posts: 196 Joined: Sun Jul 02, 2006 10:55 am
Location: Denmark
Post
by Liberator » Thu Jul 06, 2006 4:45 pm
Damn now it says "Couldnt find image for shader 0"...?
You know what it could be?
Lib
I liberate stuff...the danish way..
lizardkid
Windows Zealot
Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT
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by lizardkid » Thu Jul 06, 2006 8:54 pm
does it crash when it does it? it should just be a warning and reset the texture to the default.
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Abyssus pro sapientia
Olympus pro Ignarus
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AND STUFF™ © 2006
Liberator
First Lieutenant
Posts: 196 Joined: Sun Jul 02, 2006 10:55 am
Location: Denmark
Post
by Liberator » Sat Jul 08, 2006 12:42 am
Hi lizardkid,
Well its loading for entering the level for 1 sec and then it goes back to the mohaa console.
Do you say that I have to reset the texture to its default? How do I do that?
Lib
I liberate stuff...the danish way..
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
Post
by neillomax » Sat Jul 08, 2006 12:58 am
type logfile1 or logfile 1 in the consol to get the eror
your not trying to load a map made with the sdk into allied assault, are you ?..........
Liberator
First Lieutenant
Posts: 196 Joined: Sun Jul 02, 2006 10:55 am
Location: Denmark
Post
by Liberator » Sat Jul 08, 2006 8:53 am
Hi Neillomax,
Nope I put it in the mainta/maps/dm folder.
Before this map I?d made another map. It worked without any problems. Im quite sure I havent done anything different from last map.
I did tried to type both logfile requests but it just answer with:
By the way...is it normal that it takes a summer to compile? A map that are about 250 kb large takes 10 min to compile?
Lib
I liberate stuff...the danish way..
lizardkid
Windows Zealot
Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT
Post
by lizardkid » Sat Jul 08, 2006 11:18 am
"logfile 1" saves all your console errors to a file called "qconsole.log", it's nice for wading through the spam we dont need to know about, like gamma clamps and such. after enabling the logfile run the map again and it'll generate the file. it's in your main folder.
Moderator
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006