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Posted: Tue Jul 04, 2006 5:00 pm
by neillomax
Open up SDK... click on tools.......... you will see radiant in the right hand panel. Double click on that. It should load.

Posted: Wed Jul 05, 2006 8:38 pm
by Liberator
It does Load but when I compile, it first asks for MOH AA and then i t cant find the directory.

I did move a directory, then it started saying "Localization error". I then moved it back, but it didnt work.

Maybe its easier to reinstall everything again :lol:

Posted: Wed Jul 05, 2006 8:54 pm
by neillomax
I assume you are using mapbuilder to compile..... ?


C:\PROGRA~1\EAGAME~1\MOHAA

C:\PROGRA~1\MOHAAT~1

C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm

this is setup for allied assault. to set up for spearhead the second and third ones need to point to spearhead.

SDK

MAINTA/maps/dm

use the "change" buttons on mapbuilder to find them.

Posted: Wed Jul 05, 2006 10:57 pm
by Liberator
Yes I do, and it works now! :) ...well it did....
I tried to make my first real level. A small one. When I was about to place the player, the "info" button in the popdown menu is not shown. What do I need to do?

Image

Lib ;)

Posted: Wed Jul 05, 2006 11:41 pm
by lizardkid
you need to put the "entdefs.pk3" file into your main folder.

Posted: Thu Jul 06, 2006 6:38 am
by Liberator
oops yes... Thank you lizardkid :wink: I forgot it in the confusion after reinstalling :roll:

Lib

Posted: Thu Jul 06, 2006 4:45 pm
by Liberator
Damn now it says "Couldnt find image for shader 0"...? :lol:

You know what it could be?

Lib

Posted: Thu Jul 06, 2006 8:54 pm
by lizardkid
does it crash when it does it? it should just be a warning and reset the texture to the default.

Posted: Sat Jul 08, 2006 12:42 am
by Liberator
Hi lizardkid,

Well its loading for entering the level for 1 sec and then it goes back to the mohaa console.
Do you say that I have to reset the texture to its default? How do I do that?

Lib

Posted: Sat Jul 08, 2006 12:58 am
by neillomax
type logfile1 or logfile 1 in the consol to get the eror

your not trying to load a map made with the sdk into allied assault, are you ?..........

Posted: Sat Jul 08, 2006 8:53 am
by Liberator
Hi Neillomax,

Nope I put it in the mainta/maps/dm folder.

Before this map I?d made another map. It worked without any problems. Im quite sure I havent done anything different from last map.

I did tried to type both logfile requests but it just answer with:

Image

By the way...is it normal that it takes a summer to compile? A map that are about 250 kb large takes 10 min to compile?

Lib

Posted: Sat Jul 08, 2006 11:18 am
by lizardkid
"logfile 1" saves all your console errors to a file called "qconsole.log", it's nice for wading through the spam we dont need to know about, like gamma clamps and such. after enabling the logfile run the map again and it'll generate the file. it's in your main folder.