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Posted: Mon Aug 07, 2006 7:34 am
by Liberator
oh sorry :wink:

Thanks for your answer tltrude. Yes I can see where its coming from...I?ll try it out :)

Re: Weird

Posted: Tue Aug 08, 2006 8:39 am
by Liberator
tltrude wrote:Read my "weird brush" post again. You should be able to see where the funny rays are coming from, so just rebuild or cut the long brushes into smaller segments.
Thanks tltrude....that helped :wink:

Posted: Sun Aug 20, 2006 11:25 am
by Liberator
My Turretgun can turn 380 degrees :lol: How do I fix this? 8-)

Posted: Sun Aug 20, 2006 12:02 pm
by neillomax
try maxyawoffset 70 for starters

Posted: Sun Aug 20, 2006 12:38 pm
by Rookie One.pl
Lol. 380 degrees? I wonder what does that look like. :P

;)

Posted: Sun Aug 20, 2006 1:22 pm
by Liberator
Rookie One.pl wrote:Lol. 380 degrees? I wonder what does that look like. :P

;)
Haha...well ok...not the gun itself, but around the gun :P ....hehe

Thanks neillomax ;)

Posted: Mon Aug 21, 2006 2:32 am
by Liberator
Can anyone tell me what this means, please :

Image

My map crashes at the loadingscreen when trying to play it...

Lib

leak

Posted: Mon Aug 21, 2006 5:22 am
by tltrude
I see four problems.

1. Entity 258 - duplicate planes mean this 12 brush entity was probably copied from another map. It can be fixed by using a plugin brush repair tool. http://pages.sbcglobal.net/tltrude/Temp/plugins.zip Just put the two files in a MOHAATools/plugins folder and you will see "plugins" on the menu. One will be for brush repair.

2. Mixed Fence Mask - Means you have a see-through brush with more than one texture and nodraw. See_through brushes can only have one texture and nodraw. This problem is probably causing the game to crash. The brush repair plugin will help to fix that too.

3. Tiny node - Another invalid brush error. Infinite brushes cause this error. Find the brush at the given reference point and remove it.

4. Leaked - Means you have a hole in your skybox. Use File > Pointfile and follow the red line to find it.

Posted: Mon Aug 21, 2006 5:16 pm
by Liberator
1. Entity 258 - duplicate planes mean this 12 brush entity was probably copied from another map. It can be fixed by using a plugin brush repair tool. http://pages.sbcglobal.net/tltrude/Temp/plugins.zip Just put the two files in a MOHAATools/plugins folder and you will see "plugins" on the menu. One will be for brush repair.
I did put it in the plugin dir...and when I tried to start the Map, Everything was gone :shock: :shock: :shock:
I can see the map is 3.4 mb large...

Lib

Posted: Mon Aug 21, 2006 5:56 pm
by Liberator
Argh...Everything is also gone on the same map on my labtop... :cry: :cry:

filters

Posted: Mon Aug 21, 2006 9:31 pm
by tltrude
Make sure you don't have view filters turned on -- see the top title bar of the editor.

Posted: Mon Aug 21, 2006 10:00 pm
by Liberator
No I have checked that :( I Walked to bed this night and wrote the other post here cos? I couldnt make the map start in game. There were no problems with the Radient. Today when I open the Radient, all brushes are gone.. :x
I have found out when I press to load the map i Rad. it turns to be a claen map without a name...???

Well the snapshot can save me right? (I have spend more than 100 bloddy hours on that map...well have no life :lol: )
How du I use the snapshot to recreate/restore the map?

Posted: Mon Aug 21, 2006 11:18 pm
by neillomax
You should try physically saving the map under different names as you make changes. If you make a critical error, you always have a backup thats close to being as done as the one you screwed up.

mymap_ver1.map mymap_ver2.map etc.

Swtch back and forth as you work and compile. If you find a problem, revert back to the other one.

If you can't get it figured out, e-mail it to somebody to have a look at. Maybe that will help, and get the problem solved.

.map

Posted: Tue Aug 22, 2006 3:13 am
by tltrude
I think the snapshots work just like the .bak (backup) file-- just change the extention to ".map".

Re: .map

Posted: Tue Aug 22, 2006 3:57 am
by PKM
tltrude wrote:I think the snapshots work just like the .bak (backup) file-- just change the extention to ".map".
having been through what lib is now going through a couple times, yes. change the extention to .map . and as always, have your auto save set for five minutes. hell i save every few minutes manually, out of habit. nothing like opening your map that you filled up an hour before to see nothing but entities (provided you did move your entdefs.pk3 from tools to main) and your previously 4mb map is now 20k .