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Posted: Fri Oct 13, 2006 9:27 pm
by chrisredfield003
lizardkid wrote:looks pretty cool but the billboarded sprite may not be the best implementation, is a particle flame workable? when he dips his head it just doesn't look right.
lol how do u know how it looks ingame i mean u havent seen the finshed version =/
but the fire looks great nomatter wich way he moves
and when pkm said (couple top border ''sprites'' are seen, saddly)
i dont understand what u mean pkm show me a screen of anything out of the ordinary showing ingame and ill fix it as always the chain is a pain in the ass thers no one bone to attach it to so it would look decent so i think i may have to scratch the chain
EDIT: super bored of my own ideas and ect so if anyone with REAL modeling experience with lt3d has any questions or ideas or wants to chat my msn is
chrisredfield003@aol.com
Posted: Sat Oct 14, 2006 11:48 am
by chrisredfield003

all done by me for now.....
complete with wallet chain
pyramid belt
black n white adidas shell toe tops ^^
guns n roses T
plaid cotton pants
coming soon mohawk and hopefuly pkm will work out some new pants and jacket texture ill think of more to add to it
itsbasicly me a few years ago and 50 pounds ago lol
..
Posted: Mon Oct 16, 2006 5:18 am
by chrisredfield003
so anyway i been looking thru all the aa servers and the majority of people play the gimmik servers for example
rocket servers with low gravity
so my new idea is..........................................
a playerskin with wings and another playerskin with a rocketpack type backpack to simulate why he can fly with such low gravity.......what do u all think...
Posted: Mon Oct 16, 2006 8:24 am
by chrisredfield003
the actual skin i attached it to is not gonna be final its justa template i dl'd so i diddnt have to go thru all the scripting to see wings ingame. but they are looking pretty neat at the moment ^^ like a pigeon or somethng
Posted: Mon Oct 16, 2006 8:37 am
by jv_map
Yay the wings are beautiful

(albeit a bit small for the guy's size

)
Posted: Mon Oct 16, 2006 1:13 pm
by chrisredfield003
in the last picture the left wing is backwards and i noticed last night
so i mirrord the wing and it was fixed made a red n blue for allies n axis
kinda cool looking anyway ill add a normal colored set of wings and maybe black n white so 5 in all

Posted: Mon Oct 16, 2006 1:24 pm
by PKM
chrisredfield003 wrote:
the actual skin i attached it to is not gonna be final its justa template i dl'd so i diddnt have to go thru all the scripting to see wings ingame. but they are looking pretty neat at the moment ^^ like a pigeon or somethng
oh crap this is unreal LOL, just the other day i was thinking of making a joke map based on the old 80s Flash Gordon movie (ie. ''Flash ! AAAAAAAA....!). what you've got there is a prototype for prince vultan...

Posted: Mon Oct 16, 2006 1:33 pm
by chrisredfield003

funny i noticed alot of servers with low gravity so why not a little flying kind of theme lol
Posted: Mon Oct 16, 2006 1:41 pm
by PKM
chrisredfield003 wrote:
funny i noticed alot of servers with low gravity so why not a little flying kind of theme lol
go rent Flash today. you'll go apeshit with ideas springing from your wings skin. the flash gordon series is screaming with skin/map/attachments/weapons ideas.
Posted: Mon Oct 16, 2006 3:00 pm
by chrisredfield003
second part of my low gravity server mod theme thingy

Posted: Mon Oct 16, 2006 4:18 pm
by PKM
chrisredfield003 wrote:
second part of my low gravity server mod theme thingy

LOL sweet. what are you doing modeling when i told you to go rent Flash today ?!
Posted: Mon Oct 16, 2006 4:19 pm
by chrisredfield003
what are u doing not catching up on msn ^^
got a list of ideas to share ^^
Posted: Mon Oct 16, 2006 5:51 pm
by PKM
chrisredfield003 wrote:what are u doing not catching up on msn ^^
got a list of ideas to share ^^
with taking the weekend at the beach, i'm spending the morning catching up, i figure i can be on msn around 4 ish.
Posted: Wed Oct 18, 2006 5:39 am
by chrisredfield003

my models to simulate the stickman body look good in lt3d but in mohaa they get all dislocated as the player walks around i have the parts sticking to the correct bones but i get a verry sloppy effect ingame
im not shure but if anyone here has any modeling experience..let me know how to correctly exacute a mesh/skin connected to 2 bones at once.....it still needs allllot of work
stick of honor
i remember in middle school i used to watch
www.stickdeath.com
it would take alot of skill to kill a stick man with a sniper lol
Posted: Wed Oct 18, 2006 12:04 pm
by chrisredfield003

converted form q3arena original texture and model by tim evison
original sounds by boris burgel original sounds werent used but in order to credit it had to be both that worked on the q3 files also
animation mohaascripting retexture slight remodeling new sound ui
a wierd looking bazooka i used to play with in sp
and i noticed i mispelled original lol