Posted: Tue Dec 12, 2006 6:07 pm
COOL
THX
THX
Code: Select all
roundstart:
// can also fake a roundstart
level waittill roundstart
level.roundstart = game.true
endCode: Select all
roundstart:
// can also fake a roundstart
//level waittill roundstart
level.roundstart = game.true
endCode: Select all
settiki none
//================================================================================================================
//uberskylimit.scr
//================================================================================================================
aliascache aircraft_boom1 sound/weapons/explo/Explo_MetalMed1.wav soundparms 0.9 0.2 0.8 0.2 150 1600 weapon loaded maps "dm obj"
aliascache aircraft_boom2 sound/weapons/explo/Explo_MetalMed2.wav soundparms 0.9 0.2 0.8 0.2 150 1600 weapon loaded maps "dm obj"
aliascache aircraft_boom3 sound/weapons/explo/Explo_MetalMed3.wav soundparms 0.9 0.2 0.8 0.2 150 1600 weapon loaded maps "dm obj"
aliascache aircraft_boom4 sound/weapons/explo/Explo_MetalMed4.wav soundparms 0.9 0.2 0.8 0.2 150 1600 weapon loaded maps "dm obj"
aliascache aircraft_skid sound/skylimit/skid.wav soundparms 0.4 0.1 0.5 0.3 150 500 auto loaded maps "dm obj"
aliascache aircraft_gear_down sound/skylimit/gear_down.wav soundparms 1.0 0.1 1.0 0.1 150 300 body loaded maps "dm obj"
aliascache aircraft_gear_up sound/skylimit/gear_up.wav soundparms 1.0 0.1 1.0 0.1 150 300 body loaded maps "dm obj"
aliascache aircraft_collide1 sound/mechanics/damage_vehicle_2.wav soundparms 1.0 0.5 1.1 0.5 300 300 auto loaded maps "dm obj"
aliascache aircraft_collide2 sound/mechanics/damage_vehicle_3.wav soundparms 1.0 0.5 1.1 0.5 300 300 auto loaded maps "dm obj"
aliascache bombbay_open sound/skylimit/bombbay_open.wav soundparms 1.5 0.0 1.0 0.0 200 400 auto loaded maps "dm obj"
aliascache bombbay_close sound/mechanics/DoorTailgateOpen_01.wav soundparms 1.5 0.0 1.0 0.0 200 400 auto loaded maps "dm obj"
aliascache powerup_boost_start sound/skylimit/boost_start.wav soundparms 1.4 0.2 0.9 0.0 400 2000 voice loaded maps "dm obj"
aliascache powerup_boost_loop sound/skylimit/boost_loop.wav soundparms 1.4 0.2 0.9 0.0 400 2000 voice loaded maps "dm obj"
aliascache powerup_boost_cutoff sound/skylimit/boost_cutoff.wav soundparms 0.8 0.2 0.9 0.0 400 2000 voice loaded maps "dm obj"
aliascache weapon_switch sound/weapons/foley/AmmoPUMG1.wav soundparms 1.3 0.2 0.8 0.2 150 150 auto loaded maps "dm obj"
aliascache weapon_jam sound/weapons/foley/MineTrigger1.wav soundparms 1.0 0.0 1.0 0.2 150 150 auto loaded maps "dm obj"
aliascache browning303_fire_loop sound/skylimit/weapons/browning303_loop.wav soundparms 0.4 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache browning303_fire_echo sound/skylimit/weapons/browning303_echo.wav soundparms 0.4 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache browning50_fire_loop sound/skylimit/weapons/browning50_loop.wav soundparms 0.4 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache browning50_fire_echo sound/skylimit/weapons/browning50_echo.wav soundparms 0.4 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache browning50_battery_fire_loop sound/skylimit/weapons/browning50_battery_loop.wav soundparms 0.4 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache browning50_battery_fire_echo sound/skylimit/weapons/browning50_echo.wav soundparms 0.4 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache mg17_fire_loop sound/skylimit/weapons/mg17_loop.wav soundparms 0.4 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache mg17_fire_echo sound/skylimit/weapons/mg17_echo.wav soundparms 0.4 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache mg131_fire_loop sound/skylimit/weapons/mg131_loop.wav soundparms 0.6 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache mg131_fire_echo sound/skylimit/weapons/mg131_echo.wav soundparms 0.6 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache hispano_fire_loop sound/skylimit/weapons/hispano_loop.wav soundparms 0.4 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache hispano_fire_echo sound/skylimit/weapons/hispano_echo.wav soundparms 0.4 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache mg151_fire_loop sound/skylimit/weapons/mg151_loop.wav soundparms 0.6 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache mg151_fire_echo sound/skylimit/weapons/mg151_echo.wav soundparms 0.6 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache mgff_fire_loop sound/skylimit/weapons/mgff_loop.wav soundparms 0.6 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache mgff_fire_echo sound/skylimit/weapons/mgff_echo.wav soundparms 0.6 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache mk108_fire_loop sound/skylimit/weapons/mk108_loop.wav soundparms 0.8 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache mk108_fire_echo sound/skylimit/weapons/mk108_echo.wav soundparms 0.8 0.0 1.0 0.0 160 900 auto loaded maps "dm obj"
aliascache aircraft_engine_servo sound/skylimit/servo_run.wav soundparms 2.0 0.0 1.0 0.0 200 600 weaponidle loaded maps "dm obj"
aliascache aircraft_engine_start sound/skylimit/engine_start.wav soundparms 2.0 0.0 1.0 0.0 200 600 weaponidle loaded maps "dm obj"
aliascache aircraft_engine_cutoff sound/skylimit/engine_cutoff.wav soundparms 1.00 0.0 0.50 0.0 200 600 weaponidle loaded maps "dm obj"
aliascache aircraft_taxi sound/skylimit/taxi.wav soundparms 0.8 0.0 1.0 0.0 200 600 auto loaded maps "dm obj"
aliascache aircraft_taxi_halt sound/skylimit/taxi_halt.wav soundparms 0.8 0.0 1.0 0.0 200 600 auto loaded maps "dm obj"
aliascache aircraft_rearm1 sound/weapons/foley/SpringfieldReloadFill1.wav soundparms 1.3 0.2 0.8 0.15 150 300 auto loaded maps "dm obj"
aliascache aircraft_rearm2 sound/weapons/foley/SpringfieldReloadFill2.wav soundparms 1.3 0.2 0.8 0.15 150 300 auto loaded maps "dm obj"
aliascache arty_echo sound/skylimit/arty_echo.wav soundparms 1.0 0.0 1.0 0.0 128 128 auto loaded maps "dm obj"
aliascache torpedo sound/skylimit/torpedo.wav soundparms 1.0 0.0 1.0 0.0 400 600 auto loaded maps "dm obj"
aliascache sl_b_zing1 sound/weapons/zings/Wpn_WhizBy04.wav soundparms 0.4 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing2 sound/weapons/zings/wpn_whizby05.wav soundparms 0.9 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing3 sound/weapons/zings/wpn_whizby06.wav soundparms 0.9 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing4 sound/weapons/zings/wpn_whizby07.wav soundparms 0.6 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing5 sound/weapons/zings/wpn_whizby08.wav soundparms 0.9 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing6 sound/weapons/zings/wpn_whizby09.wav soundparms 0.9 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing7 sound/weapons/zings/wpn_whizby10.wav soundparms 0.7 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing8 sound/weapons/zings/wpn_whizby11.wav soundparms 0.9 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing9 sound/weapons/zings/wpn_whizby13.wav soundparms 0.9 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing10 sound/weapons/zings/wpn_whizby15.wav soundparms 0.9 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing11 sound/weapons/zings/wpn_whizby16.wav soundparms 0.9 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing12 sound/weapons/zings/wpn_whizby17.wav soundparms 0.9 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing13 sound/weapons/zings/wpn_whizby20.wav soundparms 0.9 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing14 sound/weapons/zings/wpn_whizby21.wav soundparms 0.5 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing15 sound/weapons/zings/wpn_whizby26.wav soundparms 0.9 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing16 sound/weapons/zings/wpn_whizby28.wav soundparms 0.9 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing17 sound/weapons/zings/wpn_whizby29.wav soundparms 0.9 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing18 sound/weapons/zings/wpn_whizby30.wav soundparms 0.9 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing19 sound/weapons/zings/wpn_whizby36.wav soundparms 0.9 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
aliascache sl_b_zing20 sound/weapons/zings/wpn_whizby39.wav soundparms 0.3 0.2 0.9 0.2 160 180 auto loaded maps "dm obj"
local.dist = 160.0
local.maxdist = 200.0
aliascache aircraft_engineA sound/skylimit/engine/A.wav soundparms 1.0 0.0 1.0 0.0 local.dist local.maxdist item loaded maps "dm obj"
aliascache aircraft_engineB sound/skylimit/engine/B.wav soundparms 1.0 0.0 1.0 0.0 local.dist local.maxdist item loaded maps "dm obj"
aliascache aircraft_engineC sound/skylimit/engine/C.wav soundparms 1.0 0.0 1.0 0.0 local.dist local.maxdist item loaded maps "dm obj"
aliascache aircraft_engineD sound/skylimit/engine/D.wav soundparms 1.0 0.0 1.0 0.0 local.dist local.maxdist item loaded maps "dm obj"
aliascache aircraft_engineE sound/skylimit/engine/E.wav soundparms 1.0 0.0 1.0 0.0 local.dist local.maxdist item loaded maps "dm obj"
// new prop sound
aliascache aircraft_prop sound/skylimit/engine/prop.wav soundparms 1.0 0.0 1.0 0.0 local.dist local.maxdist item loaded maps "dm obj"
aliascache aircraft_prop_local sound/skylimit/engine/prop_local.wav soundparms 1.0 0.0 1.0 0.0 local.dist local.maxdist "local" loaded maps "dm obj"
end
//local.master aliascache [aliasname] [soundfile] soundparms [basevolume] [randvolume] [basepitch] [randpitch] [mindist] [maxdist] [channel] loaded maps "obj dm"
//Soundfiles [derambient] [derdialoge] [dermachine] [dermusic]