*slaps his forehead*jv_map wrote:They're used for spherical lighting (rgbGen lightingSpherical) and to calculate shadows of players/AI.
Yeah, that's right! Still, I think that placing them in the entity lump is rather inefficient, they could make another BSP lump to contain the coords, colours and radiuses of the lights in binary. Some disk space (entities are plain ASCII strings) and entity count could be saved.

