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Posted: Wed Jan 15, 2003 5:41 pm
by Colli
Don't worry, that is just a typo. I checked and it is indeed "$targetname".
So that's not it... What is wrong? I'm about to give up :cry:

BTW, it is properties, not proporties like i typed before.
English is not my primary language, so cut me some slack...

Posted: Wed Jan 15, 2003 6:16 pm
by jv_map
Make sure your worldspawn doesn't have a targetname. :?

Posted: Wed Jan 15, 2003 6:44 pm
by Colli
Worldspam properties:
--------------------------
ambient = 30 30 30
ambientlight = 30 30 30
angle = 0
classname = worldspam
suncolor = 70 70 70
sundirection = 180

Nope, no targetname in there...

Posted: Wed Jan 15, 2003 6:47 pm
by jv_map
Ok, I just asked because I've seen worldspawn targetnames cause more unexplainable errors. :wink:

Any errors in the consoloe by the way?

Posted: Wed Jan 15, 2003 8:21 pm
by Colli
Yes, yes, YEEEEEEEEEEEESSSSSSSSSSS....

Script error!!!

I checked my script 10 times, but always overlooked this little screw-up. :oops:
I apperently typed mg41 instead of mg42 :shock:

Okay, here is my final question :wink:
The spawned gunners always run for their mg and then they crouch.
This means that when the spotter see me, the gunner starts firing the mg in the air before he stands up.

Is there a way to NOT make the gunner crouch?
BTW, the "crouch" option is NOT checked in the info_pathnote...

Posted: Wed Jan 15, 2003 9:53 pm
by jv_map
Nope that's not possible, you have to blame the developers of mohaa for that. They used the sloppy time delay before firing method because the 'waittill ontarget' statement often causes a fatal crash of the game :x .

Mg gunners always crouch, unless shooting down. That's just how the game handles their animations. No possibility to change that without the source code I think.