Page 2 of 2

Posted: Tue Jan 14, 2003 2:57 am
by [KreatoR]
I just deleted them all and started over, now they work... :?

But now when they break... they dont look broken... anyone know why?

thnx

Posted: Tue Jan 14, 2003 7:19 am
by TheStorm
You must target a script_object brush!

Make a new brush that will fit in the window hole, texture it with a broken window texture (window textures usual come with one ordinary and one broken). Select the new brush, right click and make it a scritpt object.

When it's selected hit "N" and give it "targetname" "broken1" (without quotes).

After that select the brush that has "func_window", hit "N" and give it "target" "broken1", fit both brushes in the window hole (should overlap each other). The script_object brush will spawn when the other one is destroyed.

Posted: Tue Jan 14, 2003 8:10 am
by jv_map
No, you need to use the common/nodraw texture on all except for two sides.

[edit] Hmm didn't even notice the 2nd page :oops: [/edit]

Posted: Tue Jan 14, 2003 10:47 am
by Angex

Posted: Tue Jan 14, 2003 10:38 pm
by [KreatoR]
Thnx Storm, but i already did all that, they doo break now... but the texture stays the same when broken, i think i didnt give the scrpit_objecy a "broken" texture

Posted: Wed Jan 15, 2003 12:58 am
by [KreatoR]
OK, the texture im using is called "window32_frame" and the broken one next to it called "window32_broken" isnt the same texture.... its one of those blue and black textures

Posted: Wed Jan 15, 2003 2:32 am
by (CG) Bob III
nodraw? why not use caulk?

Posted: Wed Jan 15, 2003 11:50 pm
by [KreatoR]
ok, i textured the func_window with the unbroken window texture, then I texture the script_object with the broken window texture. Now when i compile and play, the wondow breaks, but the broken window texture is way up in scale.

I did fit the broken window texture to the window, along with the unbroken texture. But in the texture viewer, the unbroken texture is all blurry black and blue and smaller in size (but is the right texture ingame)... why is that? and is that why the broken texture isnt aligned in the game?

Posted: Thu Jan 16, 2003 5:15 am
by TheStorm
If the texture is black&blue in radiant, try an other set of window textures instead! One that you can see that both the regular and broken are OK