Code: Select all
//***Buzzer Sound
local.master = spawn ScriptMaster
local.master aliascache m6l3c_alarm sound/mechanics/Mec_Alarm_05.wav soundparms 1.0 0.0 1.0 0.0 160 1200 auto loaded maps "m dm moh obj train"Moderator: Moderators
Code: Select all
//***Buzzer Sound
local.master = spawn ScriptMaster
local.master aliascache m6l3c_alarm sound/mechanics/Mec_Alarm_05.wav soundparms 1.0 0.0 1.0 0.0 160 1200 auto loaded maps "m dm moh obj train"Code: Select all
// Clan ?{T?F}? Boot Camp
// ARCHITECTURE: ?{T?F}??niperWolf
// SCRIPTING: ?{T?F}??niperWolf ( Minor Scripting)
// SCRIPTING: <TWL> Viper (Timer Scripts)
main:
//*** set scoreboard messages
setcvar "g_obj_alliedtext1" " Clan ?{T?F}?"
setcvar "g_obj_alliedtext2" " Boot Camp "
setcvar "g_obj_alliedtext3" " By "
setcvar "g_obj_axistext1" " ?{T?F}??niperWolf"
setcvar "g_obj_axistext2" " Timer Scripts"
setcvar "g_obj_axistext3" " By <TWL> Viper"
setcvar "g_scoreboardpic" "none"
end
targetcount local.trooper:
local.player = local.trooper
local.id = waitthread playerkingId local.player
if (level.targetscore$player[local.id] == NIL)
{
level.targetscore$player[local.id] = 0
}
level.targetscore$player[local.id] ++
local.stat = (level.target_trigger1 + level.target_trigger2 + level.target_trigger3) // not sure how your triggers can be added but do it here
if(level.targetscore$player[local.id] == 1)
{
local.player stufftext ("say " + "My first hit! " + " I have " + local.stat + " points")
}
else
{
local.player stufftext ("say " + " I got " + level.targetscore$player[local.id] + " hits!" + " totalling " + local.stat + " points")
}
end
//***Buzzer Sound
local.master = spawn ScriptMaster
local.master aliascache m6l3c_alarm sound/mechanics/Mec_Alarm_05.wav soundparms 1.0 0.0 1.0 0.0 160 1200 auto loaded maps "m dm moh obj train"
level waitTill prespawnCode: Select all
thread idplayer
idplayer:
level.target_trigger1 = 0 //added this line
level.target_trigger2 = 0 //added this line
level.target_trigger3 = 0 //added this line
iprintlnbold " Trigger Is Working"
local.player = parm.other
local.id = waitthread trooperId local.player
end
trooperId local.player:
if ( $player == NULL )
{
end
}
for ( local.id = 1; local.id <= $player.size; local.id++ )
{
if ( $player[ local.id ] == local.player )
{
end local.id
}
}
endCode: Select all
//*** Rifle Range Targets
//*** Left Target
thread ltarget1_triggered
ltarget1_triggered:
level.target_trigger1 = level.target_trigger1 +10 //added this line
local.player = parm.other
local.player stufftext "say I Scored 10 Points On The Left Target."
$ltarget1 hide
for (local.i = 1; local.i <= 11; local.i++)
$("ltarget_trigger" + local.i) nottriggerable
wait 10
$ltarget1 show
for (local.i = 1; local.i <= 11; local.i++)
$("ltarget_trigger" + local.i) triggerable
end
thread ltarget2_triggered
ltarget2_triggered:
level.target_trigger1 = level.target_trigger1 +10 //added this line
local.player = parm.other
local.player stufftext "say I Scored 10 Points On The Left Target."
$ltarget2 hide
for (local.i = 1; local.i <= 11; local.i++)
$("ltarget_trigger" + local.i) nottriggerable
wait 10
$ltarget2 show
for (local.i = 1; local.i <= 11; local.i++)
$("ltarget_trigger" + local.i) triggerable
end